Remove fakematch in NewGameInitPCItems
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6f71fbe521
commit
054d0f9852
1 changed files with 10 additions and 6 deletions
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@ -222,7 +222,7 @@ static const struct MenuAction sItemStorage_MenuActions[] =
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[MENU_EXIT] = { gText_Cancel, {ItemStorage_Exit} }
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};
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static const struct ItemSlot sNewGamePCItems[] =
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static const u16 sNewGamePCItems[][2] =
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{
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{ ITEM_POTION, 1 },
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{ ITEM_NONE, 0 }
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@ -355,16 +355,20 @@ static const struct WindowTemplate sWindowTemplates_ItemStorage[ITEMPC_WIN_COUNT
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static const u8 sSwapArrowTextColors[] = {TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_DARK_GRAY};
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// Macro below is likely a fakematch, equivalent to sNewGamePCItems[i].quantity
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#define GET_QUANTITY(i) ((u16)((u16 *)sNewGamePCItems + 1)[i * 2])
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void NewGameInitPCItems(void)
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{
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u8 i = 0;
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ClearItemSlots(gSaveBlock1Ptr->pcItems, PC_ITEMS_COUNT);
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for(; sNewGamePCItems[i].itemId != ITEM_NONE && GET_QUANTITY(i) &&
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AddPCItem(sNewGamePCItems[i].itemId, GET_QUANTITY(i)) == TRUE; i++);
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while (TRUE)
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{
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if (sNewGamePCItems[i][0] == ITEM_NONE || sNewGamePCItems[i][1] == 0)
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break;
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if (AddPCItem(sNewGamePCItems[i][0], sNewGamePCItems[i][1]) != TRUE)
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break;
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i++;
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}
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}
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#undef GET_QUANTITY
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void BedroomPC(void)
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{
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