diff --git a/asm/field_player_avatar.s b/asm/field_player_avatar.s index df429af5d6..11c4881cdf 100644 --- a/asm/field_player_avatar.s +++ b/asm/field_player_avatar.s @@ -5,452 +5,6 @@ .text - thumb_func_start TryDoMetatileBehaviorForcedMovement -@ bool8 TryDoMetatileBehaviorForcedMovement() -TryDoMetatileBehaviorForcedMovement: @ 808AB14 - push {r4,lr} - ldr r4, =gUnknown_08497444 - bl GetForcedMovementByMetatileBehavior - lsls r0, 24 - lsrs r0, 22 - adds r0, r4 - ldr r0, [r0] - bl _call_via_r0 - lsls r0, 24 - lsrs r0, 24 - pop {r4} - pop {r1} - bx r1 - .pool - thumb_func_end TryDoMetatileBehaviorForcedMovement - - thumb_func_start GetForcedMovementByMetatileBehavior -@ u8 GetForcedMovementByMetatileBehavior() -GetForcedMovementByMetatileBehavior: @ 808AB38 - push {r4-r6,lr} - ldr r3, =gPlayerAvatar - ldrb r1, [r3] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - bne _0808AB8A - ldr r2, =gEventObjects - ldrb r1, [r3, 0x5] - lsls r0, r1, 3 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r5, [r0, 0x1E] - movs r4, 0 - ldr r6, =gUnknown_084973FC -_0808AB58: - lsls r0, r4, 2 - adds r0, r6 - ldr r1, [r0] - adds r0, r5, 0 - bl _call_via_r1 - lsls r0, 24 - cmp r0, 0 - beq _0808AB80 - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r0, 24 - b _0808AB8C - .pool -_0808AB80: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x11 - bls _0808AB58 -_0808AB8A: - movs r0, 0 -_0808AB8C: - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end GetForcedMovementByMetatileBehavior - - thumb_func_start ForcedMovement_None -ForcedMovement_None: @ 808AB94 - push {r4,lr} - ldr r4, =gPlayerAvatar - ldrb r1, [r4] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0808ABCE - ldrb r1, [r4, 0x5] - lsls r0, r1, 3 - adds r0, r1 - lsls r0, 2 - ldr r1, =gEventObjects - adds r0, r1 - ldrb r2, [r0, 0x1] - movs r1, 0x3 - negs r1, r1 - ands r1, r2 - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0, 0x1] - ldrb r1, [r0, 0x18] - lsls r1, 28 - lsrs r1, 28 - bl SetEventObjectDirection - ldrb r1, [r4] - movs r0, 0xBF - ands r0, r1 - strb r0, [r4] -_0808ABCE: - movs r0, 0 - pop {r4} - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_None - - thumb_func_start DoForcedMovement -DoForcedMovement: @ 808ABE0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - mov r9, r1 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r6, =gPlayerAvatar - adds r0, r5, 0 - bl CheckForPlayerAvatarCollision - lsls r0, 24 - lsrs r4, r0, 24 - adds r7, r4, 0 - ldrb r0, [r6] - movs r1, 0x40 - mov r10, r1 - movs r1, 0 - mov r8, r1 - mov r1, r10 - orrs r0, r1 - strb r0, [r6] - cmp r4, 0 - beq _0808AC3C - bl ForcedMovement_None - cmp r4, 0x4 - bhi _0808AC24 - movs r0, 0 - b _0808AC48 - .pool -_0808AC24: - cmp r7, 0x6 - bne _0808AC2E - adds r0, r5, 0 - bl PlayerJumpLedge -_0808AC2E: - ldrb r0, [r6] - mov r1, r10 - orrs r0, r1 - strb r0, [r6] - movs r0, 0x2 - strb r0, [r6, 0x2] - b _0808AC46 -_0808AC3C: - movs r0, 0x2 - strb r0, [r6, 0x2] - adds r0, r5, 0 - bl _call_via_r9 -_0808AC46: - movs r0, 0x1 -_0808AC48: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end DoForcedMovement - - thumb_func_start DoForcedMovementInCurrentDirection -DoForcedMovementInCurrentDirection: @ 808AC58 - push {lr} - adds r1, r0, 0 - ldr r0, =gPlayerAvatar - ldrb r2, [r0, 0x5] - lsls r0, r2, 3 - adds r0, r2 - lsls r0, 2 - ldr r2, =gEventObjects - adds r0, r2 - ldrb r2, [r0, 0x1] - movs r3, 0x4 - orrs r2, r3 - strb r2, [r0, 0x1] - ldrb r0, [r0, 0x18] - lsrs r0, 4 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end DoForcedMovementInCurrentDirection - - thumb_func_start ForcedMovement_Slip -ForcedMovement_Slip: @ 808AC8C - push {lr} - ldr r0, =PlayerGoSpeed2 - bl DoForcedMovementInCurrentDirection - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_Slip - - thumb_func_start ForcedMovement_WalkSouth -ForcedMovement_WalkSouth: @ 808ACA0 - push {lr} - ldr r1, =PlayerGoSpeed1 - movs r0, 0x1 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_WalkSouth - - thumb_func_start ForcedMovement_WalkNorth -ForcedMovement_WalkNorth: @ 808ACB8 - push {lr} - ldr r1, =PlayerGoSpeed1 - movs r0, 0x2 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_WalkNorth - - thumb_func_start ForcedMovement_WalkWest -ForcedMovement_WalkWest: @ 808ACD0 - push {lr} - ldr r1, =PlayerGoSpeed1 - movs r0, 0x3 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_WalkWest - - thumb_func_start ForcedMovement_WalkEast -ForcedMovement_WalkEast: @ 808ACE8 - push {lr} - ldr r1, =PlayerGoSpeed1 - movs r0, 0x4 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_WalkEast - - thumb_func_start ForcedMovement_PushedSouthByCurrent -ForcedMovement_PushedSouthByCurrent: @ 808AD00 - push {lr} - ldr r1, =PlayerGoSpeed3 - movs r0, 0x1 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_PushedSouthByCurrent - - thumb_func_start ForcedMovement_PushedNorthByCurrent -ForcedMovement_PushedNorthByCurrent: @ 808AD18 - push {lr} - ldr r1, =PlayerGoSpeed3 - movs r0, 0x2 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_PushedNorthByCurrent - - thumb_func_start ForcedMovement_PushedWestByCurrent -ForcedMovement_PushedWestByCurrent: @ 808AD30 - push {lr} - ldr r1, =PlayerGoSpeed3 - movs r0, 0x3 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_PushedWestByCurrent - - thumb_func_start ForcedMovement_PushedEastByCurrent -ForcedMovement_PushedEastByCurrent: @ 808AD48 - push {lr} - ldr r1, =PlayerGoSpeed3 - movs r0, 0x4 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_PushedEastByCurrent - - thumb_func_start ForcedMovement_Slide -ForcedMovement_Slide: @ 808AD60 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gPlayerAvatar - ldrb r3, [r2, 0x5] - lsls r2, r3, 3 - adds r2, r3 - lsls r2, 2 - ldr r3, =gEventObjects - adds r2, r3 - ldrb r3, [r2, 0x1] - movs r4, 0x4 - orrs r3, r4 - movs r4, 0x2 - orrs r3, r4 - strb r3, [r2, 0x1] - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r4} - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_Slide - - thumb_func_start ForcedMovement_SlideSouth -ForcedMovement_SlideSouth: @ 808AD98 - push {lr} - ldr r1, =PlayerGoSpeed2 - movs r0, 0x1 - bl ForcedMovement_Slide - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_SlideSouth - - thumb_func_start ForcedMovement_SlideNorth -ForcedMovement_SlideNorth: @ 808ADB0 - push {lr} - ldr r1, =PlayerGoSpeed2 - movs r0, 0x2 - bl ForcedMovement_Slide - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_SlideNorth - - thumb_func_start ForcedMovement_SlideWest -ForcedMovement_SlideWest: @ 808ADC8 - push {lr} - ldr r1, =PlayerGoSpeed2 - movs r0, 0x3 - bl ForcedMovement_Slide - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_SlideWest - - thumb_func_start ForcedMovement_SlideEast -ForcedMovement_SlideEast: @ 808ADE0 - push {lr} - ldr r1, =PlayerGoSpeed2 - movs r0, 0x4 - bl ForcedMovement_Slide - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_SlideEast - - thumb_func_start ForcedMovement_0xBB -ForcedMovement_0xBB: @ 808ADF8 - push {lr} - bl sub_808C4D8 - movs r0, 0x1 - pop {r1} - bx r1 - thumb_func_end ForcedMovement_0xBB - - thumb_func_start ForcedMovement_0xBC -ForcedMovement_0xBC: @ 808AE04 - push {lr} - bl sub_808C5B0 - movs r0, 0x1 - pop {r1} - bx r1 - thumb_func_end ForcedMovement_0xBC - - thumb_func_start ForcedMovement_MuddySlope -ForcedMovement_MuddySlope: @ 808AE10 - push {r4,lr} - ldr r0, =gPlayerAvatar - ldrb r1, [r0, 0x5] - lsls r0, r1, 3 - adds r0, r1 - lsls r0, 2 - ldr r1, =gEventObjects - adds r4, r0, r1 - ldrb r1, [r4, 0x18] - movs r0, 0xF0 - ands r0, r1 - cmp r0, 0x20 - bne _0808AE36 - bl GetPlayerSpeed - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bgt _0808AE60 -_0808AE36: - movs r0, 0 - bl Bike_UpdateBikeCounterSpeed - ldrb r0, [r4, 0x1] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r4, 0x1] - ldr r1, =PlayerGoSpeed2 - movs r0, 0x1 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - b _0808AE62 - .pool -_0808AE60: - movs r0, 0 -_0808AE62: - pop {r4} - pop {r1} - bx r1 - thumb_func_end ForcedMovement_MuddySlope - thumb_func_start MovePlayerNotOnBike @ void MovePlayerNotOnBike(u8 direction, u8 heldKeys) MovePlayerNotOnBike: @ 808AE68