Make weeds and pests affect yield

This commit is contained in:
Bassoonian 2023-12-08 00:22:12 +01:00
parent 2b71187000
commit 061e56a564
3 changed files with 49 additions and 17 deletions

View file

@ -18,11 +18,11 @@
#define GEN_6_ORAS (GEN_6 + 0.5) #define GEN_6_ORAS (GEN_6 + 0.5)
#define OW_BERRY_MUTATIONS FALSE // If enabled, Berry plants can mutate based on berries planted next to them. #define OW_BERRY_MUTATIONS FALSE // If enabled, Berry plants can mutate based on berries planted next to them.
#define OW_BERRY_MULCH_USAGE FALSE // If enabled, Mulch can be used on soil to fertilize it. Otherwise, it is considered unusable. Note that moisture effects only work with OW_BERRY_MOISTURE enabled!
#define OW_BERRY_WEEDS FALSE // If enabled, weeds may grow on Berry plants that the player needs to take care of.
#define OW_BERRY_PESTS FALSE // If enabled, pests may approach Berry plants that the player needs to take care of.
#define OW_BERRY_MOISTURE FALSE // If enabled, Berry watering is not a matter of watering it once per stage, but rather of keeping the soil moist. #define OW_BERRY_MOISTURE FALSE // If enabled, Berry watering is not a matter of watering it once per stage, but rather of keeping the soil moist.
#define OW_BERRY_VARIABLE_DRAIN_RATE FALSE // If moisture is enabled, this setting uses the Gen4 drain rates for different berries. #define OW_BERRY_VARIABLE_DRAIN_RATE FALSE // If moisture is enabled, this setting uses the Gen4 drain rates for different berries.
#define OW_BERRY_MULCH_USAGE FALSE // If enabled, Mulch can be used on soil to fertilize it. Otherwise, it is considered unusable. Note that moisture effects only work with OW_BERRY_MOISTURE enabled!
#define OW_BERRY_WEEDS FALSE // If enabled, weeds may grow on Berry plants that the player needs to take care of. Without OW_BERRY_MOISTURE, weeding bonuses are rounded down.
#define OW_BERRY_PESTS FALSE // If enabled, pests may approach Berry plants that the player needs to take care of. Without OW_BERRY_MOISTURE, pest bonuses are rounded down.
#define OW_BERRY_SIX_STAGES FALSE // In XY, Berries go through six stages instead of four. This toggle does not affect the time it takes for a tree to be ready for harvest. Without OW_BERRY_MOISTURE, the two extra stages count as BERRY_STAGE_TALLER for watering purposes. #define OW_BERRY_SIX_STAGES FALSE // In XY, Berries go through six stages instead of four. This toggle does not affect the time it takes for a tree to be ready for harvest. Without OW_BERRY_MOISTURE, the two extra stages count as BERRY_STAGE_TALLER for watering purposes.
#define OW_BERRY_GROWTH_RATE GEN_3 // Presets for how long each Berry plant takes to grow. #define OW_BERRY_GROWTH_RATE GEN_3 // Presets for how long each Berry plant takes to grow.

View file

@ -86,7 +86,7 @@ struct BerryTree
u8 pests:1; u8 pests:1;
u8 mutationB:2; u8 mutationB:2;
u8 regrowthCount:4; u8 regrowthCount:4;
u8 watered:4; // Used to keep track of yield lost to drought in case of Gen4 watering u8 watered:4; // Used to keep track of bonuses in case of gradient watering
u16 moistureLevel:7; u16 moistureLevel:7;
u16 moistureClock:7; u16 moistureClock:7;
u16 padding:2; u16 padding:2;

View file

@ -32,6 +32,7 @@ static u8 GetTreeMutationValue(u8 id);
static u16 GetBerryPestSpecies(u8 berryId); static u16 GetBerryPestSpecies(u8 berryId);
static void TryForWeeds(struct BerryTree *tree); static void TryForWeeds(struct BerryTree *tree);
static void TryForPests(struct BerryTree *tree); static void TryForPests(struct BerryTree *tree);
static void AddTreeBonus(struct BerryTree *tree, u8 bonus);
//.rodata //.rodata
static const u8 sBerryDescriptionPart1_Cheri[] = _("Blooms with delicate pretty flowers."); static const u8 sBerryDescriptionPart1_Cheri[] = _("Blooms with delicate pretty flowers.");
@ -1919,7 +1920,7 @@ bool32 BerryTreeGrow(struct BerryTree *tree)
case BERRY_STAGE_NO_BERRY: case BERRY_STAGE_NO_BERRY:
return FALSE; return FALSE;
case BERRY_STAGE_FLOWERING: case BERRY_STAGE_FLOWERING:
tree->berryYield = tree->berryYield + CalcBerryYield(tree); tree->berryYield = CalcBerryYield(tree);
case BERRY_STAGE_PLANTED: case BERRY_STAGE_PLANTED:
case BERRY_STAGE_SPROUTED: case BERRY_STAGE_SPROUTED:
case BERRY_STAGE_TRUNK: case BERRY_STAGE_TRUNK:
@ -2042,7 +2043,7 @@ void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 allowGrowth)
tree->moistureLevel = 100; tree->moistureLevel = 100;
if (stage == BERRY_STAGE_BERRIES) if (stage == BERRY_STAGE_BERRIES)
{ {
tree->berryYield = tree->berryYield + CalcBerryYield(tree); tree->berryYield = CalcBerryYield(tree);
tree->minutesUntilNextStage *= ((tree->mulch == ITEM_TO_MULCH(ITEM_STABLE_MULCH)) ? 6 : 4); tree->minutesUntilNextStage *= ((tree->mulch == ITEM_TO_MULCH(ITEM_STABLE_MULCH)) ? 6 : 4);
} }
@ -2166,11 +2167,15 @@ static u8 CalcBerryYieldInternal(u16 max, u16 min, u8 water)
static u8 CalcBerryYield(struct BerryTree *tree) static u8 CalcBerryYield(struct BerryTree *tree)
{ {
const struct Berry *berry = GetBerryInfo(tree->berry); const struct Berry *berry = GetBerryInfo(tree->berry);
u8 min = berry->minYield; u8 min = berry->minYield + tree->berryYield;
u8 max = berry->maxYield; u8 max = berry->maxYield;
u8 result = CalcBerryYieldInternal(max, min, BerryTreeGetNumStagesWatered(tree)); u8 result;
if (OW_BERRY_MULCH_USAGE && (tree->mulch == ITEM_TO_MULCH(ITEM_RICH_MULCH) || tree->mulch == ITEM_TO_MULCH(ITEM_AMAZE_MULCH))) if (OW_BERRY_MULCH_USAGE && (tree->mulch == ITEM_TO_MULCH(ITEM_RICH_MULCH) || tree->mulch == ITEM_TO_MULCH(ITEM_AMAZE_MULCH)))
result += 2; min += 2;
if (min >= max)
result = max;
else
result = CalcBerryYieldInternal(max, min, BerryTreeGetNumStagesWatered(tree));
return result; return result;
} }
@ -2306,12 +2311,16 @@ void ObjectEventInteractionRemoveBerryTree(void)
void ObjectEventInteractionPullBerryWeed(void) void ObjectEventInteractionPullBerryWeed(void)
{ {
gSaveBlock1Ptr->berryTrees[GetObjectEventBerryTreeId(gSelectedObjectEvent)].weeds = FALSE; struct BerryTree *tree = GetBerryTreeInfo(GetObjectEventBerryTreeId(gSelectedObjectEvent));
tree->weeds = FALSE;
AddTreeBonus(tree, GetWeedingBonusByBerryType(tree->berry));
} }
void ObjectEventInteractionClearBerryPests(void) void ObjectEventInteractionClearBerryPests(void)
{ {
gSaveBlock1Ptr->berryTrees[GetObjectEventBerryTreeId(gSelectedObjectEvent)].pests = FALSE; struct BerryTree *tree = GetBerryTreeInfo(GetObjectEventBerryTreeId(gSelectedObjectEvent));
tree->pests = FALSE;
AddTreeBonus(tree, GetPestsBonusByBerryType(tree->berry));
} }
bool8 PlayerHasBerries(void) bool8 PlayerHasBerries(void)
@ -2549,3 +2558,26 @@ static void TryForPests(struct BerryTree *tree)
if (Random() % 100 < BERRY_PESTS_CHANCE && tree->stage > BERRY_STAGE_PLANTED) if (Random() % 100 < BERRY_PESTS_CHANCE && tree->stage > BERRY_STAGE_PLANTED)
tree->pests = TRUE; tree->pests = TRUE;
} }
static void AddTreeBonus(struct BerryTree *tree, u8 bonus)
{
if (OW_BERRY_MOISTURE) // use watered field to save track of intermediate bonuses
{
tree->watered += bonus;
while (tree->watered > 10)
{
tree->watered -= 10;
bonus = tree->berryYield + 1;
if (bonus > GetBerryInfo(tree->berry)->maxYield)
bonus = GetBerryInfo(tree->berry)->maxYield;
tree->berryYield = bonus;
}
}
else
{
bonus = tree->berryYield + bonus / 10;
if (bonus > GetBerryInfo(tree->berry)->maxYield)
bonus = GetBerryInfo(tree->berry)->maxYield;
tree->berryYield = bonus;
}
}