add atk up 3 effects to HpAware
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@ -4880,6 +4880,8 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
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case EFFECT_BULK_UP:
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case EFFECT_CALM_MIND:
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case EFFECT_DRAGON_DANCE:
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case EFFECT_DEFENSE_UP_3:
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case EFFECT_SPECIAL_ATTACK_UP_3:
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score -= 2;
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break;
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default:
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