Use the TILESET_WIDTH constant in rotating_tile_puzzle.c

This commit is contained in:
sphericalice 2021-10-25 18:07:46 +01:00
parent 120e75d275
commit 0637910f58

View file

@ -134,14 +134,14 @@ u16 MoveRotatingTileObjects(u8 puzzleNumber)
continue;
// Object is on a metatile after the puzzle tile section (never occurs, in both cases the puzzle tiles are last)
if ((u8)((metatile - puzzleTileStart) / 8) >= 5)
if ((u8)((metatile - puzzleTileStart) / TILESET_WIDTH) >= 5)
continue;
// Object is on a metatile in puzzle tile section, but not one of the currently rotating color
if ((u8)((metatile - puzzleTileStart) / 8) != puzzleNumber)
if ((u8)((metatile - puzzleTileStart) / TILESET_WIDTH) != puzzleNumber)
continue;
puzzleTileNum = (u8)((metatile - puzzleTileStart) % 8);
puzzleTileNum = (u8)((metatile - puzzleTileStart) % TILESET_WIDTH);
// First 4 puzzle tiles are the colored arrows
if (puzzleTileNum < 4)
@ -221,7 +221,7 @@ void TurnRotatingTileObjects(void)
// prevPuzzleTileNum will similarly be a number [0-3] representing the arrow tile the object just moved from
// All the puzzles are oriented counter-clockwise and can only move 1 step at a time, so the difference between the current tile and the previous tile will always either be -1 or 3 (0-1, 1-2, 2-3, 3-0)
// Which means tileDifference will always either be -1 or 3 after the below subtraction, and rotation will always be ROTATE_COUNTERCLOCKWISE after the following conditionals
tileDifference = (u8)((metatile - puzzleTileStart) % 8);
tileDifference = (u8)((metatile - puzzleTileStart) % TILESET_WIDTH);
tileDifference -= (sRotatingTilePuzzle->objects[i].prevPuzzleTileNum);
// Always true, see above
@ -331,7 +331,7 @@ static void TurnUnsavedRotatingTileObject(u8 eventTemplateId, u8 puzzleTileNum)
else
puzzleTileStart = METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right;
tileDifference = (u8)((metatile - puzzleTileStart) % 8);
tileDifference = (u8)((metatile - puzzleTileStart) % TILESET_WIDTH);
tileDifference -= puzzleTileNum;
if (tileDifference < 0 || tileDifference == 3)