From 077a2c23dc499bdb6a0a0ca8dd4fd5d5022dfa6b Mon Sep 17 00:00:00 2001 From: Kurausukun Date: Sun, 25 Oct 2020 23:45:42 -0400 Subject: [PATCH] port HasNoMonsToSwitch fakematch fix (from #1181) --- src/battle_util.c | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index 699fd05bc8..aeae8b58b7 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -1634,16 +1634,8 @@ bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2) } else { - // FIXME: Compiler insists on moving r4 into r1 before doing the eor. - #ifndef NONMATCHING - register u32 var asm("r1"); - #else - u32 var; - #endif // NONMATCHING - party = gEnemyParty; - var = battler ^ BIT_SIDE; - if (var == 0) + if (battler == 1) id1 = 0; else id1 = 1;