add inner focus ability popup msg
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13f9919b9e
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07b0ce9737
3 changed files with 19 additions and 1 deletions
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@ -8498,6 +8498,13 @@ BattleScript_ObliviousPreventsAttraction::
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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goto BattleScript_MoveEnd
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BattleScript_FlinchPrevention::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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printstring STRINGID_PKMNSXPREVENTSFLINCHING
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_OwnTempoPrevents::
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BattleScript_OwnTempoPrevents::
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pause B_WAIT_TIME_SHORT
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUp
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@ -169,6 +169,7 @@ extern const u8 BattleScript_BRNPrevention[];
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extern const u8 BattleScript_PRLZPrevention[];
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extern const u8 BattleScript_PRLZPrevention[];
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extern const u8 BattleScript_PSNPrevention[];
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extern const u8 BattleScript_PSNPrevention[];
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extern const u8 BattleScript_ObliviousPreventsAttraction[];
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extern const u8 BattleScript_ObliviousPreventsAttraction[];
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extern const u8 BattleScript_FlinchPrevention[];
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extern const u8 BattleScript_OwnTempoPrevents[];
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extern const u8 BattleScript_OwnTempoPrevents[];
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extern const u8 BattleScript_SoundproofProtected[];
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extern const u8 BattleScript_SoundproofProtected[];
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extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
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extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
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@ -2940,9 +2940,19 @@ void SetMoveEffect(bool32 primary, u32 certain)
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break;
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break;
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case MOVE_EFFECT_FLINCH:
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case MOVE_EFFECT_FLINCH:
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if (battlerAbility == ABILITY_INNER_FOCUS)
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if (battlerAbility == ABILITY_INNER_FOCUS)
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{
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if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
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{
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gLastUsedAbility = ABILITY_INNER_FOCUS;
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gBattlerAbility = gEffectBattler;
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RecordAbilityBattle(gEffectBattler, ABILITY_INNER_FOCUS);
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gBattlescriptCurrInstr = BattleScript_FlinchPrevention;
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}
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else
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{
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{
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gBattlescriptCurrInstr++;
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gBattlescriptCurrInstr++;
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}
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}
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}
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else
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else
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{
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{
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if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber)
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if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber)
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