Added the missing config to use new terrains (#5792)
Co-authored-by: Hedara <hedara90@gmail.com>
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#define B_SECRET_POWER_ANIMATION GEN_LATEST // Secret Power's animations change depending on terrain and generation.
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#define B_SECRET_POWER_ANIMATION GEN_LATEST // Secret Power's animations change depending on terrain and generation.
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#define B_NATURE_POWER_MOVES GEN_LATEST // Nature Power calls different moves depending on terrain and generation. See sNaturePowerMoves.
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#define B_NATURE_POWER_MOVES GEN_LATEST // Nature Power calls different moves depending on terrain and generation. See sNaturePowerMoves.
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#define B_CAMOUFLAGE_TYPES GEN_LATEST // Camouflage changes the user to different types depending on terrain and generation. See sTerrainToType.
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#define B_CAMOUFLAGE_TYPES GEN_LATEST // Camouflage changes the user to different types depending on terrain and generation. See sTerrainToType.
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#define B_NEW_TERRAIN_BACKGROUNDS FALSE // If set to TRUE, uses new terrain backgrounds for Electric, Misty, Grassy and Psychic Terrain.
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// Interface settings
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// Interface settings
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#define B_ABILITY_POP_UP TRUE // In Gen5+, the Pokémon abilities are displayed in a pop-up, when they activate in battle.
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#define B_ABILITY_POP_UP TRUE // In Gen5+, the Pokémon abilities are displayed in a pop-up, when they activate in battle.
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