Merge pull request #1665 from Sneed69/master
Rename chanceCommon to chanceNotRare in SetWildMonHeldItem
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commit
09ea1c84f9
1 changed files with 5 additions and 5 deletions
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@ -6587,12 +6587,12 @@ void SetWildMonHeldItem(void)
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u16 rnd = Random() % 100;
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u16 rnd = Random() % 100;
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u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, 0);
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u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, 0);
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u16 chanceNoItem = 45;
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u16 chanceNoItem = 45;
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u16 chanceCommon = 95;
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u16 chanceNotRare = 95;
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if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG, 0)
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if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG, 0)
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&& GetMonAbility(&gPlayerParty[0]) == ABILITY_COMPOUND_EYES)
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&& GetMonAbility(&gPlayerParty[0]) == ABILITY_COMPOUND_EYES)
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{
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{
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chanceNoItem = 20;
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chanceNoItem = 20;
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chanceCommon = 80;
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chanceNotRare = 80;
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}
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}
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if (gMapHeader.mapLayoutId == LAYOUT_ALTERING_CAVE)
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if (gMapHeader.mapLayoutId == LAYOUT_ALTERING_CAVE)
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{
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{
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@ -6600,7 +6600,7 @@ void SetWildMonHeldItem(void)
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if (alteringCaveId != 0)
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if (alteringCaveId != 0)
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{
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{
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// In active Altering Cave, use special item list
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// In active Altering Cave, use special item list
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if (rnd < chanceCommon)
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if (rnd < chanceNotRare)
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return;
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return;
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SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &sAlteringCaveWildMonHeldItems[alteringCaveId].item);
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SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &sAlteringCaveWildMonHeldItems[alteringCaveId].item);
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}
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}
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@ -6609,7 +6609,7 @@ void SetWildMonHeldItem(void)
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// In inactive Altering Cave, use normal items
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// In inactive Altering Cave, use normal items
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if (rnd < chanceNoItem)
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if (rnd < chanceNoItem)
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return;
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return;
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if (rnd < chanceCommon)
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if (rnd < chanceNotRare)
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SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemCommon);
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SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemCommon);
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else
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else
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SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemRare);
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SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemRare);
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@ -6626,7 +6626,7 @@ void SetWildMonHeldItem(void)
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{
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{
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if (rnd < chanceNoItem)
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if (rnd < chanceNoItem)
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return;
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return;
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if (rnd < chanceCommon)
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if (rnd < chanceNotRare)
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SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemCommon);
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SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemCommon);
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else
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else
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SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemRare);
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SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemRare);
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