Merge pull request #1665 from Sneed69/master

Rename chanceCommon to chanceNotRare in SetWildMonHeldItem
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GriffinR 2022-05-23 18:59:09 -04:00 committed by GitHub
commit 09ea1c84f9
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@ -6587,12 +6587,12 @@ void SetWildMonHeldItem(void)
u16 rnd = Random() % 100; u16 rnd = Random() % 100;
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, 0); u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, 0);
u16 chanceNoItem = 45; u16 chanceNoItem = 45;
u16 chanceCommon = 95; u16 chanceNotRare = 95;
if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG, 0) if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG, 0)
&& GetMonAbility(&gPlayerParty[0]) == ABILITY_COMPOUND_EYES) && GetMonAbility(&gPlayerParty[0]) == ABILITY_COMPOUND_EYES)
{ {
chanceNoItem = 20; chanceNoItem = 20;
chanceCommon = 80; chanceNotRare = 80;
} }
if (gMapHeader.mapLayoutId == LAYOUT_ALTERING_CAVE) if (gMapHeader.mapLayoutId == LAYOUT_ALTERING_CAVE)
{ {
@ -6600,7 +6600,7 @@ void SetWildMonHeldItem(void)
if (alteringCaveId != 0) if (alteringCaveId != 0)
{ {
// In active Altering Cave, use special item list // In active Altering Cave, use special item list
if (rnd < chanceCommon) if (rnd < chanceNotRare)
return; return;
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &sAlteringCaveWildMonHeldItems[alteringCaveId].item); SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &sAlteringCaveWildMonHeldItems[alteringCaveId].item);
} }
@ -6609,7 +6609,7 @@ void SetWildMonHeldItem(void)
// In inactive Altering Cave, use normal items // In inactive Altering Cave, use normal items
if (rnd < chanceNoItem) if (rnd < chanceNoItem)
return; return;
if (rnd < chanceCommon) if (rnd < chanceNotRare)
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemCommon); SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemCommon);
else else
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemRare); SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemRare);
@ -6626,7 +6626,7 @@ void SetWildMonHeldItem(void)
{ {
if (rnd < chanceNoItem) if (rnd < chanceNoItem)
return; return;
if (rnd < chanceCommon) if (rnd < chanceNotRare)
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemCommon); SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemCommon);
else else
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemRare); SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemRare);