Fix overworld snow weather
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5b885a4ddb
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0ad3919f22
5 changed files with 24 additions and 29 deletions
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@ -202,6 +202,7 @@
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#define B_TRAINER_CLASS_POKE_BALLS GEN_LATEST // In Gen7+, trainers will use certain types of Poké Balls depending on their trainer class.
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#define B_OBEDIENCE_MECHANICS GEN_7 // In PLA+ (here Gen8+), obedience restrictions also apply to non-outsider Pokémon, albeit based on their level met rather than actual level
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#define B_USE_FROSTBITE FALSE // In PLA, Frostbite replaces Freeze. Enabling this flag does the same here. Moves can still be cherry-picked to either Freeze or Frostbite. Freeze-Dry, Secret Power & Tri Attack depend on this config.
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#define B_OVERWORLD_SNOW GEN_LATEST // In Gen9+, overworld Snow will summon snow instead of hail.
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// Animation Settings
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#define B_NEW_SWORD_PARTICLE TRUE // If set to TRUE, it updates Swords Dance's particle.
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@ -1838,7 +1838,11 @@ const u16 gWeatherStartsStringIds[] =
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[WEATHER_SUNNY_CLOUDS] = STRINGID_ITISRAINING,
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[WEATHER_SUNNY] = STRINGID_ITISRAINING,
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[WEATHER_RAIN] = STRINGID_ITISRAINING,
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[WEATHER_SNOW] = STRINGID_ITISRAINING,
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#if B_OVERWORLD_SNOW >= GEN_9
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[WEATHER_SNOW] = STRINGID_STARTEDSNOW,
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#else
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[WEATHER_SNOW] = STRINGID_STARTEDHAIL,
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#endif
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[WEATHER_RAIN_THUNDERSTORM] = STRINGID_ITISRAINING,
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[WEATHER_FOG_HORIZONTAL] = STRINGID_ITISRAINING,
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[WEATHER_VOLCANIC_ASH] = STRINGID_ITISRAINING,
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@ -4238,6 +4238,21 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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effect++;
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}
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break;
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case WEATHER_SNOW:
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if (!(gBattleWeather & (B_WEATHER_HAIL | B_WEATHER_SNOW)))
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{
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#if B_OVERWORLD_SNOW >= GEN_9
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gBattleWeather = B_WEATHER_SNOW;
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gBattleScripting.animArg1 = B_ANIM_SNOW_CONTINUES;
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effect++;
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#else
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gBattleWeather = B_WEATHER_HAIL;
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gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES;
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effect++;
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#endif
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}
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break;
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}
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}
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if (effect != 0)
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@ -16,6 +16,7 @@
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#include "task.h"
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#include "trig.h"
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#include "gpu_regs.h"
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#include "field_camera.h"
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#define DROUGHT_COLOR_INDEX(color) ((((color) >> 1) & 0xF) | (((color) >> 2) & 0xF0) | (((color) >> 3) & 0xF00))
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@ -219,6 +220,7 @@ static void Task_WeatherInit(u8 taskId)
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// When the screen fades in, this is set to TRUE.
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if (gWeatherPtr->readyForInit)
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{
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UpdateCameraPanning();
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sWeatherFuncs[gWeatherPtr->currWeather].initAll();
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gTasks[taskId].func = Task_WeatherMain;
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}
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@ -940,8 +940,7 @@ static void InitSnowflakeSpriteMovement(struct Sprite *sprite)
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static void WaitSnowflakeSprite(struct Sprite *sprite)
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{
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// Timer is never incremented
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if (gWeatherPtr->snowflakeTimer > 18)
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if (++gWeatherPtr->snowflakeTimer > 18)
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{
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sprite->invisible = FALSE;
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sprite->callback = UpdateSnowflakeSprite;
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@ -970,32 +969,6 @@ static void UpdateSnowflakeSprite(struct Sprite *sprite)
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sprite->x = 242 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
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else if (x > 242)
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sprite->x = -3 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
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y = (sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY) & 0xFF;
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if (y > 163 && y < 171)
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{
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sprite->y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
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sprite->tPosY = sprite->y * 128;
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sprite->tFallCounter = 0;
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sprite->tFallDuration = 220;
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}
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else if (y > 242 && y < 250)
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{
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sprite->y = 163;
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sprite->tPosY = sprite->y * 128;
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sprite->tFallCounter = 0;
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sprite->tFallDuration = 220;
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sprite->invisible = TRUE;
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sprite->callback = WaitSnowflakeSprite;
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}
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if (++sprite->tFallCounter == sprite->tFallDuration)
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{
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InitSnowflakeSpriteMovement(sprite);
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sprite->y = 250;
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sprite->invisible = TRUE;
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sprite->callback = WaitSnowflakeSprite;
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}
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}
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#undef tPosY
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