Removed redundant uses of STATUS3_GASTRO_ACID check.

This commit is contained in:
Eduardo Quezada D'Ottone 2021-11-15 23:29:54 -03:00
parent cc833ebb59
commit 0af63c04eb
2 changed files with 6 additions and 6 deletions

View file

@ -8971,11 +8971,11 @@ static void Cmd_various(void)
for (i = 0; i < gBattlersCount; i++)
{
if (((GetBattlerAbility(i) == ABILITY_DESOLATE_LAND && gBattleWeather & WEATHER_SUN_PRIMAL)
|| (GetBattlerAbility(i) == ABILITY_PRIMORDIAL_SEA && gBattleWeather & WEATHER_RAIN_PRIMAL)
|| (GetBattlerAbility(i) == ABILITY_DELTA_STREAM && gBattleWeather & WEATHER_STRONG_WINDS))
&& IsBattlerAlive(i)
&& !(gStatuses3[i] & STATUS3_GASTRO_ACID))
u32 ability = GetBattlerAbility(i);
if (((ability == ABILITY_DESOLATE_LAND && gBattleWeather & WEATHER_SUN_PRIMAL)
|| (ability == ABILITY_PRIMORDIAL_SEA && gBattleWeather & WEATHER_RAIN_PRIMAL)
|| (ability == ABILITY_DELTA_STREAM && gBattleWeather & WEATHER_STRONG_WINDS))
&& IsBattlerAlive(i))
shouldNotClear = TRUE;
}
if (gBattleWeather & WEATHER_SUN_PRIMAL && !shouldNotClear)

View file

@ -7462,7 +7462,7 @@ u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating)
return HOLD_EFFECT_NONE;
if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM)
return HOLD_EFFECT_NONE;
if (GetBattlerAbility(battlerId) == ABILITY_KLUTZ && !(gStatuses3[battlerId] & STATUS3_GASTRO_ACID))
if (GetBattlerAbility(battlerId) == ABILITY_KLUTZ)
return HOLD_EFFECT_NONE;
}