Merge pull request #1985 from PokemonSanFran/surfingDismountFix
BUGFIX for Surfing Dismount Ground Effects
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commit
0b73cd81d8
5 changed files with 10 additions and 6 deletions
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@ -8077,7 +8077,7 @@ static void DoGroundEffects_OnSpawn(struct ObjectEvent *objEvent, struct Sprite
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GetAllGroundEffectFlags_OnSpawn(objEvent, &flags);
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SetObjectEventSpriteOamTableForLongGrass(objEvent, sprite);
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DoFlaggedGroundEffects(objEvent, sprite, flags);
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objEvent->triggerGroundEffectsOnMove = 0;
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objEvent->triggerGroundEffectsOnMove = FALSE;
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objEvent->disableCoveringGroundEffects = 0;
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}
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}
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@ -8094,7 +8094,7 @@ static void DoGroundEffects_OnBeginStep(struct ObjectEvent *objEvent, struct Spr
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SetObjectEventSpriteOamTableForLongGrass(objEvent, sprite);
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filters_out_some_ground_effects(objEvent, &flags);
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DoFlaggedGroundEffects(objEvent, sprite, flags);
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objEvent->triggerGroundEffectsOnMove = 0;
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objEvent->triggerGroundEffectsOnMove = FALSE;
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objEvent->disableCoveringGroundEffects = 0;
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}
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}
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@ -2496,7 +2496,7 @@ static void TeleportWarpInFieldEffect_SpinEnter(struct Task *task)
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if (task->data[13] == 0)
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{
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task->data[13]++;
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objectEvent->triggerGroundEffectsOnMove = 1;
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objectEvent->triggerGroundEffectsOnMove = TRUE;
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sprite->subspriteMode = task->data[14];
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}
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} else
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@ -1663,6 +1663,10 @@ static void Task_WaitStopSurfing(u8 taskId)
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gPlayerAvatar.preventStep = FALSE;
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UnlockPlayerFieldControls();
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DestroySprite(&gSprites[playerObjEvent->fieldEffectSpriteId]);
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#ifdef BUGFIX
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// If this is not defined but the player steps into grass from surfing, they will appear over the grass instead of in the grass.
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playerObjEvent->triggerGroundEffectsOnMove = TRUE;
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#endif
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DestroyTask(taskId);
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}
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}
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@ -3050,7 +3050,7 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
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{
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if (facing > FACING_FORCED_RIGHT)
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{
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objEvent->triggerGroundEffectsOnMove = 1;
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objEvent->triggerGroundEffectsOnMove = TRUE;
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}
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else
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{
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@ -3199,7 +3199,7 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
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sprite = &gSprites[objEvent->spriteId];
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sprite->coordOffsetEnabled = TRUE;
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sprite->data[0] = linkPlayerId;
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objEvent->triggerGroundEffectsOnMove = 0;
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objEvent->triggerGroundEffectsOnMove = FALSE;
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}
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}
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@ -595,7 +595,7 @@ static bool8 JumpInPlaceBuriedTrainer(u8 taskId, struct Task *task, struct Objec
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if (gSprites[task->tOutOfAshSpriteId].animCmdIndex == 2)
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{
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trainerObj->fixedPriority = 0;
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trainerObj->triggerGroundEffectsOnMove = 1;
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trainerObj->triggerGroundEffectsOnMove = TRUE;
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sprite = &gSprites[trainerObj->spriteId];
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sprite->oam.priority = 2;
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