diff --git a/src/rotating_gate.c b/src/rotating_gate.c index ac03508bfc..f1cb8d1a0c 100644 --- a/src/rotating_gate.c +++ b/src/rotating_gate.c @@ -646,7 +646,7 @@ static void RotatingGate_ResetAllGateOrientations(void) s32 i; u8 *ptr; - ptr = (u8 *)GetVarPointer(0x4000); + ptr = (u8 *)GetVarPointer(VAR_0x4000); for (i = 0; i < gRotatingGate_PuzzleCount; i++) { @@ -656,12 +656,12 @@ static void RotatingGate_ResetAllGateOrientations(void) static s32 RotatingGate_GetGateOrientation(u8 gateId) { - return ((u8 *)GetVarPointer(0x4000))[gateId]; + return ((u8 *)GetVarPointer(VAR_0x4000))[gateId]; } static void RotatingGate_SetGateOrientation(u8 gateId, u8 orientation) { - ((u8 *)GetVarPointer(0x4000))[gateId] = orientation; + ((u8 *)GetVarPointer(VAR_0x4000))[gateId] = orientation; } static void RotatingGate_RotateInDirection(u8 gateId, u32 rotationDirection) @@ -671,18 +671,12 @@ static void RotatingGate_RotateInDirection(u8 gateId, u32 rotationDirection) if (rotationDirection == ROTATE_ANTICLOCKWISE) { if (orientation) - { orientation--; - } else - { orientation = GATE_ORIENTATION_270; - } } else - { orientation = ++orientation % GATE_ORIENTATION_MAX; - } RotatingGate_SetGateOrientation(gateId, orientation); } @@ -776,8 +770,7 @@ static u8 RotatingGate_CreateGate(u8 gateId, s16 deltaX, s16 deltaY) return spriteId; } -/* -static*/ void SpriteCallback_RotatingGate(struct Sprite *sprite) +static void SpriteCallback_RotatingGate(struct Sprite *sprite) { u8 rotationDirection; u8 orientation; @@ -812,8 +805,7 @@ static*/ void SpriteCallback_RotatingGate(struct Sprite *sprite) sprite->data[1] = ROTATE_NONE; } -/* -static*/ void RotatingGate_HideGatesOutsideViewport(struct Sprite *sprite) +static void RotatingGate_HideGatesOutsideViewport(struct Sprite *sprite) { u16 x; s16 x2;