Get rid of garbage bytes in graphics.c
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1 changed files with 0 additions and 9 deletions
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@ -2033,12 +2033,3 @@ const u16 gFrontierPassCancelButtonHighlighted_Tilemap[] = INCBIN_U16("graphics/
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const u16 gBerryCrush_Crusher_Pal[] = INCBIN_U16("graphics/berry_crush/crusher.gbapal");
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const u32 gBerryCrush_Crusher_Gfx[] = INCBIN_U32("graphics/berry_crush/crusher.4bpp.lz");
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const u32 gBerryCrush_TextWindows_Tilemap[] = INCBIN_U32("graphics/berry_crush/text_windows.bin.lz");
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// random garbage at the end.
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static const u8 sEmpty3[0x54BAC] = {0};
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static const u8 sUnused1[] = {0x0D, 0x00, 0x58, 0x02};
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static const u8 sEmpty4[0x1145] = {0};
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static const u8 sUnused2[] = {0x02};
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static const u8 sEmpty5[0x3242] = {0};
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static const u8 sUnused3[] = {0x40};
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static const u8 sEmpty6[0x13] = {0};
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