From 8f4f851780b9a0cf81b266863168b06be6256b94 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Fri, 27 Jul 2018 06:55:55 -0300 Subject: [PATCH 1/2] Update battle_message.c Fixed sText_PoisonSpikesScattered and added a string for sText_ToxicSpikesAbsorbed, sText_ToxicSpikesPoisoned and sText_StickyWebSwitchIn. --- src/battle_message.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/battle_message.c b/src/battle_message.c index 5bdbe97053..02dbda201d 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -544,7 +544,7 @@ static const u8 sText_ShieldedFromCriticalHits[] = _("The {B_CURRENT_MOVE} shiel static const u8 sText_SwitchedAtkAndSpAtk[] = _("{B_ATK_NAME_WITH_PREFIX} switched all its\nchanges to its Attack and\pSp. Atk with the target!"); static const u8 sText_SwitchedDefAndSpDef[] = _("{B_ATK_NAME_WITH_PREFIX} switched all its\nchanges to its Defense and\pSp. Def with the target!"); static const u8 sText_PkmnAcquiredAbility[] = _("{B_DEF_NAME_WITH_PREFIX} acquired\n{B_LAST_ABILITY}!"); -static const u8 sText_PoisonSpikesScattered[] = _("Poison Spikes were scattered\nall around the foe’s team’s\pfeet!"); +static const u8 sText_PoisonSpikesScattered[] = _("Poison Spikes were scattered all\naround the opposing team’s feet!"); static const u8 sText_PkmnSwitchedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} switched stat changes\nwith the target!"); static const u8 sText_PkmnSurroundedWithVeilOfWater[] = _("{B_ATK_NAME_WITH_PREFIX} surrounded itself\nwith a veil of water!"); static const u8 sText_PkmnLevitatedOnElectromagnetism[] = _("{B_ATK_NAME_WITH_PREFIX} levitated on\nelectromagnetism!"); @@ -616,9 +616,9 @@ static const u8 sText_MagicBounceActivates[] = _("The {B_DEF_NAME_WITH_PREFIX} b static const u8 sText_ProteanTypeChange[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY} transformed\nit into the {B_BUFF1} type!"); static const u8 sText_SymbiosisItemPass[] = _("{B_ATK_NAME_WITH_PREFIX} passed its {B_LAST_ITEM}\nto {B_SCR_ACTIVE_NAME_WITH_PREFIX} through {B_ATK_ABILITY}!"); static const u8 sText_StealthRockDmg[] = _("Pointed stones dug into\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}!"); -static const u8 sText_ToxicSpikesAbsorbed[] = _(""); -static const u8 sText_ToxicSpikesPoisoned[] = _(""); -static const u8 sText_StickyWebSwitchIn[] = _(""); +static const u8 sText_ToxicSpikesAbsorbed[] = _("The poison spikes disappeared\nfrom around the opposing team’s feet!"); +static const u8 sText_ToxicSpikesPoisoned[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} was poisoned!"); +static const u8 sText_StickyWebSwitchIn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} was\ncaught in a Sticky Web!"); static const u8 sText_HealingWishCameTrue[] = _("The healing wish came true\nfor {B_ATK_NAME_WITH_PREFIX}!"); static const u8 sText_HealingWishHealed[] = _("{B_ATK_NAME_WITH_PREFIX} regained health!"); static const u8 sText_LunarDanceCameTrue[] = _("{B_ATK_NAME_WITH_PREFIX} became cloaked\nin mystical moonlight!"); From 232a1849ebdc99c35d05cc746ef6d0921aa97cbd Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Fri, 27 Jul 2018 16:46:49 -0300 Subject: [PATCH 2/2] Update battle_message.c Fixed the text string of "sText_AngryPointActivates". --- src/battle_message.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_message.c b/src/battle_message.c index 02dbda201d..96528fe5aa 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -594,7 +594,7 @@ static const u8 sText_ElectricTerrainEnds[] = _("{B_ATK_ABILITY} wore off."); static const u8 sText_MistyTerrainEnds[] = _("{B_ATK_ABILITY} wore off."); static const u8 sText_PsychicTerrainEnds[] = _("{B_ATK_ABILITY} wore off."); static const u8 sText_GrassyTerrainEnds[] = _("{B_ATK_ABILITY} wore off."); -static const u8 sText_AngryPointActivates[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY} maxed\nits attack!"); +static const u8 sText_AngryPointActivates[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY} maxed\nits attack!"); static const u8 sText_PoisonHealHpUp[] = _("The poisoning healed {B_ATK_NAME_WITH_PREFIX}\na little bit!"); static const u8 sText_BadDreamsDmg[] = _("The {B_DEF_NAME_WITH_PREFIX} is tormented\nby {B_DEF_ABILITY}!"); static const u8 sText_MoldBreakerEnters[] = _("The {B_DEF_NAME_WITH_PREFIX} breaks the mold!");