Fix grassy terrain freezing the game (#2959)
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32dcea0cdb
commit
0cbb80dda7
5 changed files with 118 additions and 2 deletions
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@ -6944,14 +6944,14 @@ BattleScript_MagicRoomEnds::
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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end2
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end2
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BattleScript_GrassyTerrainEnds:
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setbyte cMULTISTRING_CHOOSER, B_MSG_TERRAINENDS_GRASS
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BattleScript_TerrainEnds_Ret::
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BattleScript_TerrainEnds_Ret::
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printfromtable gTerrainEndingStringIds
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printfromtable gTerrainEndingStringIds
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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return
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return
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BattleScript_GrassyTerrainEnds:
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setbyte cMULTISTRING_CHOOSER, B_MSG_TERRAINENDS_GRASS
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BattleScript_TerrainEnds::
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BattleScript_TerrainEnds::
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call BattleScript_TerrainEnds_Ret
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call BattleScript_TerrainEnds_Ret
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end2
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end2
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@ -61,3 +61,32 @@ SINGLE_BATTLE_TEST("Electric Terrain increases power of Electric-type moves by 3
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Electric Terrain lasts for 5 turns")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_ELECTRIC_TERRAIN); }
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TURN {}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("Foe Wobbuffet used Celebrate!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
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MESSAGE("An electric current runs across the battlefield!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("The electricity disappeared from the battlefield.");
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}
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}
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@ -84,3 +84,32 @@ SINGLE_BATTLE_TEST("Grassy Terrain decreases power of Earthquake and Bulldoze by
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EXPECT_MUL_EQ(results[2].damage, Q_4_12(0.5), results[3].damage);
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EXPECT_MUL_EQ(results[2].damage, Q_4_12(0.5), results[3].damage);
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Grassy Terrain lasts for 5 turns")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_GRASSY_TERRAIN); }
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TURN {}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("Foe Wobbuffet used Celebrate!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASSY_TERRAIN, player);
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MESSAGE("Grass grew to cover the battlefield!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("The grass disappeared from the battlefield.");
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}
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}
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@ -78,3 +78,32 @@ SINGLE_BATTLE_TEST("Misty Terrain decreases power of Dragon-type moves by 50 per
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Misty Terrain lasts for 5 turns")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_MISTY_TERRAIN); }
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TURN {}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("Foe Wobbuffet used Celebrate!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MISTY_TERRAIN, player);
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MESSAGE("Mist swirled about the battlefield!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("The mist disappeared from the battlefield.");
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}
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}
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@ -136,3 +136,32 @@ SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority field moves", s16 dam
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MESSAGE("Sableye used Sunny Day!");
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MESSAGE("Sableye used Sunny Day!");
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Psychic Terrain lasts for 5 turns")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_PSYCHIC_TERRAIN); }
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TURN {}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("Foe Wobbuffet used Celebrate!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PSYCHIC_TERRAIN, player);
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MESSAGE("The battlefield got weird!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("The weirdness disappeared from the battlefield.");
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}
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}
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