get a nonmatching slightly more functional
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@ -2436,7 +2436,7 @@ void sub_8108D54(struct Sprite *sprite, int xDiff, int yDiff)
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}
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for (i = 0; i <= 0; i++)
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{
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spriteId = CreateSprite(&gUnknown_08595310, combinedX, combinedY, 130);
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spriteId = CreateSprite(&gUnknown_08595310, combinedX, combinedY - something, 130);
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gSprites[spriteId].data[0] = 20;
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gSprites[spriteId].data[1] = randomSomethingY;
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gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
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