Sync recorded player controller doc to player
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b9baf9437d
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1 changed files with 44 additions and 44 deletions
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@ -88,13 +88,13 @@ static void RecordedPlayerCmdEnd(void);
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static void RecordedPlayerBufferRunCommand(void);
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static void RecordedPlayerBufferExecCompleted(void);
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static void sub_818A328(void);
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static void SwitchIn_WaitAndEnd(void);
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static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst);
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static void SetRecordedPlayerMonData(u8 monId);
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static void sub_818BA6C(u8 battlerId, bool8 dontClearSubstituteBit);
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void RecordedPlayerDoMoveAnimation(void);
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static void sub_818CC24(u8 taskId);
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static void Task_StartSendOutAnim(u8 taskId);
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static void EndDrawPartyStatusSummary(void);
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static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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@ -158,7 +158,7 @@ static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void)
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[CONTROLLER_TERMINATOR_NOP] = RecordedPlayerCmdEnd
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};
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static void nullsub_120(void)
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static void RecordedPlayerDummy(void)
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{
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}
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@ -184,7 +184,7 @@ static void CompleteOnBattlerSpriteCallbackDummy(void)
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RecordedPlayerBufferExecCompleted();
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}
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static void sub_81899F0(void)
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static void FreeTrainerSpriteAfterSlide(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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@ -195,7 +195,7 @@ static void sub_81899F0(void)
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}
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}
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static void sub_8189A58(void)
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static void Intro_DelayAndEnd(void)
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{
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if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == (u8)-1)
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{
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@ -204,27 +204,27 @@ static void sub_8189A58(void)
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}
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}
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static void sub_8189AA0(void)
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static void Intro_WaitForShinyAnimAndHealthbox(void)
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{
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bool32 r6 = FALSE;
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bool32 healthboxAnimDone = FALSE;
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if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
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{
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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r6 = TRUE;
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healthboxAnimDone = TRUE;
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}
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else
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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{
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r6 = TRUE;
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healthboxAnimDone = TRUE;
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}
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}
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if (r6 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
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if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
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@ -241,7 +241,7 @@ static void sub_8189AA0(void)
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
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gBattlerControllerFuncs[gActiveBattler] = sub_8189A58;
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gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
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}
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}
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else
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@ -249,31 +249,31 @@ static void sub_8189AA0(void)
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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r6 = TRUE;
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healthboxAnimDone = TRUE;
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}
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else
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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{
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r6 = TRUE;
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healthboxAnimDone = TRUE;
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}
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}
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if (IsCryPlayingOrClearCrySongs())
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r6 = FALSE;
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healthboxAnimDone = FALSE;
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if (r6)
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if (healthboxAnimDone)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
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gBattlerControllerFuncs[gActiveBattler] = sub_8189A58;
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gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
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}
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}
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}
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static void sub_8189D40(void)
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static void Intro_TryShinyAnimShowHealthbox(void)
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{
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bool32 r10 = FALSE;
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bool32 bgmRestored = FALSE;
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if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
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{
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@ -323,10 +323,10 @@ static void sub_8189D40(void)
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = TRUE;
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r10 = TRUE;
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bgmRestored = TRUE;
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}
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if (r10 && gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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if (bgmRestored && gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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@ -336,11 +336,11 @@ static void sub_8189D40(void)
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gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = FALSE;
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gBattlerControllerFuncs[gActiveBattler] = sub_8189AA0;
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gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
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}
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}
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static void sub_818A064(void)
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static void WaitForMonAnimAfterLoad(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
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RecordedPlayerBufferExecCompleted();
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@ -377,7 +377,7 @@ static void FreeMonSpriteAfterFaintAnim(void)
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}
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}
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static void sub_818A1B0(void)
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static void FreeMonSpriteAfterSwitchOutAnim(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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@ -413,7 +413,7 @@ static void DoHitAnimBlinkSpriteEffect(void)
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}
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}
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static void sub_818A2B4(void)
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static void SwitchIn_ShowSubstitute(void)
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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@ -421,11 +421,11 @@ static void sub_818A2B4(void)
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattlerControllerFuncs[gActiveBattler] = sub_818A328;
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_WaitAndEnd;
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}
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}
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static void sub_818A328(void)
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static void SwitchIn_WaitAndEnd(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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@ -434,7 +434,7 @@ static void sub_818A328(void)
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}
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}
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static void sub_818A37C(void)
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static void SwitchIn_ShowHealthbox(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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@ -451,11 +451,11 @@ static void sub_818A37C(void)
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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gBattlerControllerFuncs[gActiveBattler] = sub_818A2B4;
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
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}
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}
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static void sub_818A470(void)
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static void SwitchIn_TryShinyAnim(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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@ -467,7 +467,7 @@ static void sub_818A470(void)
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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{
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
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gBattlerControllerFuncs[gActiveBattler] = sub_818A37C;
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
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}
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}
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@ -1102,7 +1102,7 @@ static void RecordedPlayerHandleLoadMonSprite(void)
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
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gBattlerControllerFuncs[gActiveBattler] = sub_818A064;
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gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad;
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}
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static void RecordedPlayerHandleSwitchInAnim(void)
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@ -1110,11 +1110,11 @@ static void RecordedPlayerHandleSwitchInAnim(void)
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ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
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gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
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BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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sub_818BA6C(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
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gBattlerControllerFuncs[gActiveBattler] = sub_818A470;
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StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
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}
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static void sub_818BA6C(u8 battlerId, bool8 dontClearSubstituteBit)
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
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{
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u16 species;
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@ -1176,7 +1176,7 @@ static void DoSwitchOutAnimation(void)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
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gBattlerControllerFuncs[gActiveBattler] = sub_818A1B0;
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gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
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}
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break;
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}
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@ -1270,7 +1270,7 @@ static void RecordedPlayerHandleTrainerSlideBack(void)
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
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gBattlerControllerFuncs[gActiveBattler] = sub_81899F0;
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gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
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}
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#define sSpeedX data[1]
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@ -1685,17 +1685,17 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
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taskId = CreateTask(sub_818CC24, 5);
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taskId = CreateTask(Task_StartSendOutAnim, 5);
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gTasks[taskId].data[0] = gActiveBattler;
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
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gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
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gBattleSpritesDataPtr->animationData->introAnimActive = TRUE;
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gBattlerControllerFuncs[gActiveBattler] = nullsub_120;
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gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerDummy;
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}
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static void sub_818CC24(u8 taskId)
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static void Task_StartSendOutAnim(u8 taskId)
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{
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if (gTasks[taskId].data[1] < 24)
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{
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@ -1709,19 +1709,19 @@ static void sub_818CC24(u8 taskId)
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if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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sub_818BA6C(gActiveBattler, FALSE);
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StartSendOutAnim(gActiveBattler, FALSE);
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}
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else
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{
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gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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sub_818BA6C(gActiveBattler, FALSE);
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StartSendOutAnim(gActiveBattler, FALSE);
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gActiveBattler ^= BIT_FLANK;
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gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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sub_818BA6C(gActiveBattler, FALSE);
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StartSendOutAnim(gActiveBattler, FALSE);
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gActiveBattler ^= BIT_FLANK;
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}
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gBattlerControllerFuncs[gActiveBattler] = sub_8189D40;
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gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
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gActiveBattler = savedActiveBank;
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DestroyTask(taskId);
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}
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