Added "Game Clear" flag toggle to debug menu (#5929)
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1 changed files with 18 additions and 0 deletions
18
src/debug.c
18
src/debug.c
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@ -158,6 +158,7 @@ enum FlagsVarsDebugMenu
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DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_RUN_SHOES,
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DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_LOCATIONS,
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DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_BADGES_ALL,
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DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_GAME_CLEAR,
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DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_FRONTIER_PASS,
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DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_COLLISION,
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DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_ENCOUNTER,
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@ -412,6 +413,7 @@ static void DebugAction_FlagsVars_SwitchPokeNav(u8 taskId);
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static void DebugAction_FlagsVars_SwitchMatchCall(u8 taskId);
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static void DebugAction_FlagsVars_ToggleFlyFlags(u8 taskId);
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static void DebugAction_FlagsVars_ToggleBadgeFlags(u8 taskId);
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static void DebugAction_FlagsVars_ToggleGameClear(u8 taskId);
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static void DebugAction_FlagsVars_ToggleFrontierPass(u8 taskId);
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static void DebugAction_FlagsVars_CollisionOnOff(u8 taskId);
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static void DebugAction_FlagsVars_EncounterOnOff(u8 taskId);
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@ -577,6 +579,7 @@ static const u8 sDebugText_FlagsVars_SwitchMatchCall[] = _("Toggle {STR_VAR_
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static const u8 sDebugText_FlagsVars_RunningShoes[] = _("Toggle {STR_VAR_1}Running Shoes");
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static const u8 sDebugText_FlagsVars_ToggleFlyFlags[] = _("Toggle {STR_VAR_1}Fly Flags");
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static const u8 sDebugText_FlagsVars_ToggleAllBadges[] = _("Toggle {STR_VAR_1}All badges");
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static const u8 sDebugText_FlagsVars_ToggleGameClear[] = _("Toggle {STR_VAR_1}Game clear");
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static const u8 sDebugText_FlagsVars_ToggleFrontierPass[] = _("Toggle {STR_VAR_1}Frontier Pass");
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static const u8 sDebugText_FlagsVars_SwitchCollision[] = _("Toggle {STR_VAR_1}Collision OFF");
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static const u8 sDebugText_FlagsVars_SwitchEncounter[] = _("Toggle {STR_VAR_1}Encounter OFF");
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@ -787,6 +790,7 @@ static const struct ListMenuItem sDebugMenu_Items_FlagsVars[] =
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[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_RUN_SHOES] = {sDebugText_FlagsVars_RunningShoes, DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_RUN_SHOES},
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[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_LOCATIONS] = {sDebugText_FlagsVars_ToggleFlyFlags, DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_LOCATIONS},
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[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_BADGES_ALL] = {sDebugText_FlagsVars_ToggleAllBadges, DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_BADGES_ALL},
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[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_GAME_CLEAR] = {sDebugText_FlagsVars_ToggleGameClear, DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_GAME_CLEAR},
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[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_FRONTIER_PASS] = {sDebugText_FlagsVars_ToggleFrontierPass, DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_FRONTIER_PASS},
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[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_COLLISION] = {sDebugText_FlagsVars_SwitchCollision, DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_COLLISION},
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[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_ENCOUNTER] = {sDebugText_FlagsVars_SwitchEncounter, DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_ENCOUNTER},
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@ -958,6 +962,7 @@ static void (*const sDebugMenu_Actions_Flags[])(u8) =
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[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_RUN_SHOES] = DebugAction_FlagsVars_RunningShoes,
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[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_LOCATIONS] = DebugAction_FlagsVars_ToggleFlyFlags,
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[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_BADGES_ALL] = DebugAction_FlagsVars_ToggleBadgeFlags,
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[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_GAME_CLEAR] = DebugAction_FlagsVars_ToggleGameClear,
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[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_FRONTIER_PASS] = DebugAction_FlagsVars_ToggleFrontierPass,
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[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_COLLISION] = DebugAction_FlagsVars_CollisionOnOff,
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[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_ENCOUNTER] = DebugAction_FlagsVars_EncounterOnOff,
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@ -1308,6 +1313,9 @@ static u8 Debug_CheckToggleFlags(u8 id)
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FlagGet(FLAG_BADGE07_GET) &&
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FlagGet(FLAG_BADGE08_GET);
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break;
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case DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_GAME_CLEAR:
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result = FlagGet(FLAG_SYS_GAME_CLEAR);
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break;
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case DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_FRONTIER_PASS:
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result = FlagGet(FLAG_SYS_FRONTIER_PASS);
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break;
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@ -2862,6 +2870,16 @@ static void DebugAction_FlagsVars_ToggleBadgeFlags(u8 taskId)
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}
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}
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static void DebugAction_FlagsVars_ToggleGameClear(u8 taskId)
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{
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// Sound effect
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if (FlagGet(FLAG_SYS_GAME_CLEAR))
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PlaySE(SE_PC_OFF);
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else
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PlaySE(SE_PC_LOGIN);
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FlagToggle(FLAG_SYS_GAME_CLEAR);
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}
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static void DebugAction_FlagsVars_ToggleFrontierPass(u8 taskId)
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{
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// Sound effect
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