added support for randomized evolutions and evo methods
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@ -46,6 +46,9 @@
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#include "constants/party_menu.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#ifdef TX_DIFFICULTY_CHALLENGES_USED
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#include "tx_difficulty_challenges.h"
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#endif
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enum
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{
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@ -7603,6 +7606,10 @@ static u8 PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species, u8 depth,
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left = !left;
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targetSpecies = gEvolutionTable[species][i].targetSpecies;
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#ifdef TX_DIFFICULTY_CHALLENGES_USED
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if (gSaveBlock1Ptr->txRandEvolutions && targetSpecies != SPECIES_NONE) //tx_difficulty_challenges
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targetSpecies = GetSpeciesRandomSeeded(targetSpecies, TX_RANDOM_OFFSET_EVOLUTION, TRUE, !gSaveBlock1Ptr->txRandChaos);
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#endif
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CreateCaughtBallEvolutionScreen(targetSpecies, base_x + depth_x*depth-9, base_y + base_y_offset*base_i, 0);
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handleTargetSpeciesPrint(taskId, targetSpecies, base_x + depth_x*depth, base_y, base_y_offset, base_i); //evolution mon name
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