Pret merge (5th of November) (#5644)

This commit is contained in:
Eduardo Quezada 2024-11-05 08:38:42 -03:00 committed by GitHub
commit 123fa09e22
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GPG key ID: B5690EEEBB952194
7 changed files with 15 additions and 6 deletions

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@ -342,6 +342,8 @@ include audio_rules.mk
# NOTE: Tools must have been built prior (FIXME)
# so you can't really call this rule directly
generated: $(AUTO_GEN_TARGETS)
@: # Silence the "Nothing to be done for `generated'" message, which some people were confusing for an error.
%.s: ;
%.png: ;

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@ -21,6 +21,7 @@ POKEDEXGFXDIR := graphics/pokedex
STARTERGFXDIR := graphics/starter_choose
NAMINGGFXDIR := graphics/naming_screen
SPINDAGFXDIR := graphics/pokemon/spinda/spots
TITLESCREENGFXDIR := graphics/title_screen
types := none normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy stellar
contest_types := cool beauty cute smart tough
@ -270,9 +271,13 @@ $(FONTGFXDIR)/frlg_female.fwjpnfont: $(FONTGFXDIR)/japanese_frlg_female.png
### Miscellaneous ###
graphics/title_screen/pokemon_logo.gbapal: %.gbapal: %.pal
$(TITLESCREENGFXDIR)/pokemon_logo.gbapal: %.gbapal: %.pal
$(GFX) $< $@ -num_colors 224
$(TITLESCREENGFXDIR)/emerald_version.8bpp: %.8bpp: %.png
$(GFX) $< $@ -mwidth 8 -mheight 4
graphics/pokemon_jump/bg.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 63 -Wnum_tiles

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@ -1,6 +1,8 @@
#ifndef GUARD_BARD_MUSIC_H
#define GUARD_BARD_MUSIC_H
#define BARD_SOUND_MAX_LENGTH 6
struct BardSound
{
/*0x00*/ u8 songLengthId;
@ -26,8 +28,8 @@ struct BardSong
/*0x06*/ u16 volume;
/*0x08*/ s16 pitch;
/*0x0A*/ s16 voiceInflection;
/*0x0C*/ u16 lyrics[6];
/*0x18*/ struct BardPhoneme phonemes[6];
/*0x0C*/ u16 lyrics[BARD_SOUND_MAX_LENGTH];
/*0x18*/ struct BardPhoneme phonemes[BARD_SOUND_MAX_LENGTH];
/*0x30*/ const struct BardSound *sound;
};

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@ -48,7 +48,7 @@ void GetWordPhonemes(struct BardSong *song, u16 word)
const struct BardSound *sound;
song->length = 0;
for (i = 0; i < 6; i ++)
for (i = 0; i < BARD_SOUND_MAX_LENGTH; i ++)
{
sound = &song->sound[i];
if (sound->songLengthId != 0xFF)

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@ -5,7 +5,7 @@
const u16 gNumBardWords_Moves = MOVES_COUNT;
const struct BardSound gBardSounds_Moves[MOVES_COUNT][6] = {
const struct BardSound gBardSounds_Moves[MOVES_COUNT][BARD_SOUND_MAX_LENGTH] = {
[MOVE_NONE] = {
NULL_BARD_SOUND,
NULL_BARD_SOUND,

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@ -3,7 +3,7 @@
const u16 gNumBardWords_Species = NUM_SPECIES;
const struct BardSound gBardSounds_Pokemon[NUM_SPECIES][6] = {
const struct BardSound gBardSounds_Pokemon[NUM_SPECIES][BARD_SOUND_MAX_LENGTH] = {
[SPECIES_NONE] = {
NULL_BARD_SOUND,
NULL_BARD_SOUND,