Tweaked VARIOUS_PHOTON_GEYSER_CHECK and VARIOUS_SHELL_SIDE_ARM_CHECK

This commit is contained in:
LOuroboros 2021-11-05 10:50:21 -03:00
parent af6e72ecfe
commit 13029cd3b3

View file

@ -8996,50 +8996,50 @@ static void Cmd_various(void)
return;
case VARIOUS_PHOTON_GEYSER_CHECK:
{
u32 attStat = gBattleMons[gActiveBattler].attack;
u8 atkStage = gBattleMons[gActiveBattler].statStages[STAT_ATK];
u32 spaStat = gBattleMons[gActiveBattler].spAttack;
u32 attackerAtkStat = gBattleMons[gBattlerAttacker].attack;
u8 attackerAtkStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
u32 attackerSpAtkStat = gBattleMons[gBattlerAttacker].spAttack;
attStat *= gStatStageRatios[atkStage][0];
attStat /= gStatStageRatios[atkStage][1];
attackerAtkStat *= gStatStageRatios[attackerAtkStage][0];
attackerAtkStat /= gStatStageRatios[attackerAtkStage][1];
atkStage = gBattleMons[gActiveBattler].statStages[STAT_SPATK];
spaStat *= gStatStageRatios[atkStage][0];
spaStat /= gStatStageRatios[atkStage][1];
attackerAtkStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
attackerSpAtkStat *= gStatStageRatios[attackerAtkStage][0];
attackerSpAtkStat /= gStatStageRatios[attackerAtkStage][1];
if (attStat > spaStat)
if (attackerAtkStat > attackerSpAtkStat)
gSwapDamageCategory = TRUE;
break;
}
case VARIOUS_SHELL_SIDE_ARM_CHECK: // 0% chance GameFreak actually checks this way according to DaWobblefet, but this is the only functional explanation at the moment
{
u32 attStat = gBattleMons[gBattlerAttacker].attack;
u8 atkStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
u32 attStatDef = gBattleMons[gBattlerTarget].attack;
u32 attackerAtkStat = gBattleMons[gBattlerAttacker].attack;
u32 targetDefStat = gBattleMons[gBattlerTarget].defense;
u32 attackerSpAtkStat = gBattleMons[gBattlerAttacker].spAttack;
u32 targetSpDefStat = gBattleMons[gBattlerTarget].spDefense;
u8 statStage;
u32 physical;
u32 spaStat = gBattleMons[gBattlerAttacker].spAttack;
u32 spaStatDef = gBattleMons[gBattlerTarget].spAttack;
u32 special;
attStat *= gStatStageRatios[atkStage][0];
attStat /= gStatStageRatios[atkStage][1];
statStage = = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
attackerAtkStat *= gStatStageRatios[statStage][0];
attackerAtkStat /= gStatStageRatios[statStage][1];
atkStage = gBattleMons[gBattlerTarget].statStages[STAT_ATK];
attStatDef *= gStatStageRatios[atkStage][0];
attStatDef /= gStatStageRatios[atkStage][1];
statStage = gBattleMons[gBattlerTarget].statStages[STAT_ATK];
targetDefStat *= gStatStageRatios[statStage][0];
targetDefStat /= gStatStageRatios[statStage][1];
physical = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attStat) / attStatDef) / 50);
physical = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attackerAtkStat) / targetDefStat) / 50);
atkStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
spaStat *= gStatStageRatios[atkStage][0];
spaStat /= gStatStageRatios[atkStage][1];
statStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
attackerSpAtkStat *= gStatStageRatios[statStage][0];
attackerSpAtkStat /= gStatStageRatios[statStage][1];
atkStage = gBattleMons[gBattlerTarget].statStages[STAT_SPATK];
spaStatDef *= gStatStageRatios[atkStage][0];
spaStatDef /= gStatStageRatios[atkStage][1];
statStage = gBattleMons[gBattlerTarget].statStages[STAT_SPATK];
targetSpDefStat *= gStatStageRatios[statStage][0];
targetSpDefStat /= gStatStageRatios[statStage][1];
special = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * spaStat) / spaStatDef) / 50);
special = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attackerSpAtkStat) / targetSpDefStat) / 50);
if (((physical > special) || (physical == special && (Random() % 2) == 0)))
gSwapDamageCategory = TRUE;