Tweaked VARIOUS_PHOTON_GEYSER_CHECK and VARIOUS_SHELL_SIDE_ARM_CHECK
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1 changed files with 28 additions and 28 deletions
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@ -8996,50 +8996,50 @@ static void Cmd_various(void)
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return;
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case VARIOUS_PHOTON_GEYSER_CHECK:
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{
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u32 attStat = gBattleMons[gActiveBattler].attack;
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u8 atkStage = gBattleMons[gActiveBattler].statStages[STAT_ATK];
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u32 spaStat = gBattleMons[gActiveBattler].spAttack;
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u32 attackerAtkStat = gBattleMons[gBattlerAttacker].attack;
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u8 attackerAtkStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
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u32 attackerSpAtkStat = gBattleMons[gBattlerAttacker].spAttack;
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attStat *= gStatStageRatios[atkStage][0];
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attStat /= gStatStageRatios[atkStage][1];
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attackerAtkStat *= gStatStageRatios[attackerAtkStage][0];
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attackerAtkStat /= gStatStageRatios[attackerAtkStage][1];
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atkStage = gBattleMons[gActiveBattler].statStages[STAT_SPATK];
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spaStat *= gStatStageRatios[atkStage][0];
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spaStat /= gStatStageRatios[atkStage][1];
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attackerAtkStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
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attackerSpAtkStat *= gStatStageRatios[attackerAtkStage][0];
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attackerSpAtkStat /= gStatStageRatios[attackerAtkStage][1];
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if (attStat > spaStat)
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if (attackerAtkStat > attackerSpAtkStat)
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gSwapDamageCategory = TRUE;
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break;
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}
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case VARIOUS_SHELL_SIDE_ARM_CHECK: // 0% chance GameFreak actually checks this way according to DaWobblefet, but this is the only functional explanation at the moment
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{
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u32 attStat = gBattleMons[gBattlerAttacker].attack;
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u8 atkStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
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u32 attStatDef = gBattleMons[gBattlerTarget].attack;
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u32 attackerAtkStat = gBattleMons[gBattlerAttacker].attack;
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u32 targetDefStat = gBattleMons[gBattlerTarget].defense;
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u32 attackerSpAtkStat = gBattleMons[gBattlerAttacker].spAttack;
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u32 targetSpDefStat = gBattleMons[gBattlerTarget].spDefense;
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u8 statStage;
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u32 physical;
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u32 spaStat = gBattleMons[gBattlerAttacker].spAttack;
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u32 spaStatDef = gBattleMons[gBattlerTarget].spAttack;
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u32 special;
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attStat *= gStatStageRatios[atkStage][0];
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attStat /= gStatStageRatios[atkStage][1];
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statStage = = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
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attackerAtkStat *= gStatStageRatios[statStage][0];
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attackerAtkStat /= gStatStageRatios[statStage][1];
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atkStage = gBattleMons[gBattlerTarget].statStages[STAT_ATK];
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attStatDef *= gStatStageRatios[atkStage][0];
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attStatDef /= gStatStageRatios[atkStage][1];
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statStage = gBattleMons[gBattlerTarget].statStages[STAT_ATK];
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targetDefStat *= gStatStageRatios[statStage][0];
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targetDefStat /= gStatStageRatios[statStage][1];
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physical = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attStat) / attStatDef) / 50);
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physical = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attackerAtkStat) / targetDefStat) / 50);
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atkStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
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spaStat *= gStatStageRatios[atkStage][0];
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spaStat /= gStatStageRatios[atkStage][1];
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statStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
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attackerSpAtkStat *= gStatStageRatios[statStage][0];
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attackerSpAtkStat /= gStatStageRatios[statStage][1];
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atkStage = gBattleMons[gBattlerTarget].statStages[STAT_SPATK];
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spaStatDef *= gStatStageRatios[atkStage][0];
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spaStatDef /= gStatStageRatios[atkStage][1];
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statStage = gBattleMons[gBattlerTarget].statStages[STAT_SPATK];
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targetSpDefStat *= gStatStageRatios[statStage][0];
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targetSpDefStat /= gStatStageRatios[statStage][1];
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special = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * spaStat) / spaStatDef) / 50);
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special = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attackerSpAtkStat) / targetSpDefStat) / 50);
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if (((physical > special) || (physical == special && (Random() % 2) == 0)))
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gSwapDamageCategory = TRUE;
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