From 13d3245204dd99e9a96a796129c7715f0a675e11 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sun, 27 Oct 2024 15:04:33 -0300 Subject: [PATCH] Added compressed OW mon VRAM notice in config file (#5599) --- include/config/overworld.h | 1 + 1 file changed, 1 insertion(+) diff --git a/include/config/overworld.h b/include/config/overworld.h index c792c76678..f88118007a 100644 --- a/include/config/overworld.h +++ b/include/config/overworld.h @@ -39,6 +39,7 @@ #define OW_LARGE_OW_SUPPORT TRUE // If true, adds a small amount of overhead to OW code so that large (48x48, 64x64) OWs will display correctly under bridges, etc. #define OW_PKMN_OBJECTS_SHARE_PALETTES FALSE // [WIP!! NOT ALL PALETTES HAVE BEEN ADJUSTED FOR THIS!!] If TRUE, follower palettes are taken from battle sprites. #define OW_GFX_COMPRESS TRUE // Adds support for compressed OW graphics, (Also compresses pokemon follower graphics). + // IMPORTANT: Gfx are loaded into VRAM to avoid continous decompression. If you require more VRAM or want to use a lot of overworld Pokémon at once, you should disable this config. // Compressed gfx are incompatible with non-power-of-two sprite sizes: // (You should not use 48x48 sprites/tables for compressed gfx) // 16x32, 32x32, 64x64 etc are fine