Move SOLAR_POWER_HP_DROP label (#4675)
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@ -4903,10 +4903,10 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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BattleScriptPushCursorAndCallback(BattleScript_BadDreamsActivates);
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effect++;
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break;
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SOLAR_POWER_HP_DROP:
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case ABILITY_SOLAR_POWER:
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if (IsBattlerWeatherAffected(battler, B_WEATHER_SUN))
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{
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SOLAR_POWER_HP_DROP:
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BattleScriptPushCursorAndCallback(BattleScript_SolarPowerActivates);
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gBattleMoveDamage = GetNonDynamaxMaxHP(battler) / 8;
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if (gBattleMoveDamage == 0)
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