From 13dcd35db01faedc859f582ebfe7d0e11b68e5fb Mon Sep 17 00:00:00 2001 From: Alex <93446519+AlexOn1ine@users.noreply.github.com> Date: Tue, 31 Dec 2024 00:39:13 +0100 Subject: [PATCH] Fixes Round doubling it's BP if previous Round failed (#5907) --- src/battle_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_util.c b/src/battle_util.c index 535c026145..2625a4b7cf 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -9121,7 +9121,7 @@ static inline u32 CalcMoveBasePower(struct DamageCalculationData *damageCalcData case EFFECT_ROUND: for (i = 0; i < gBattlersCount; i++) { - if (i != battlerAtk && IsBattlerAlive(i) && gLastMoves[i] == MOVE_ROUND) + if (i != battlerAtk && IsBattlerAlive(i) && gMovesInfo[gLastUsedMove].effect == EFFECT_ROUND) { basePower *= 2; break;