Small change how hidden abilities are accessed in PE
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@ -7022,7 +7022,7 @@ static void PrintMonStatsToggle(u8 taskId)
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#ifdef POKEMON_EXPANSION
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else //Hidden abilities
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{
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ability0 = gBaseStats[species].abilityHidden;
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ability0 = gBaseStats[species].abilities[2];
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PrintInfoScreenTextSmallWhite(gAbilityNames[ability0], abilities_x, abilities_y);
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PrintInfoScreenTextSmall(gAbilityDescriptionPointers[ability0], abilities_x, abilities_y + 14);
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}
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