Fix Punishment dmg
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@ -5186,7 +5186,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
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basePower = sHeatCrushPowerTable[i];
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break;
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case EFFECT_PUNISHMENT:
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basePower = 60 + (CountBattlerStatIncreases(battlerAtk, FALSE) * 20);
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basePower = 60 + (CountBattlerStatIncreases(battlerDef, FALSE) * 20);
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if (basePower > 200)
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basePower = 200;
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break;
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