Merge pull request #569 from LOuroboros/anim_settings_label_fixes
Fixed anim. settings labels in src/battle_anim.c
This commit is contained in:
commit
17f7af747c
1 changed files with 25 additions and 25 deletions
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@ -1131,12 +1131,12 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_Pencil, 0x0200, ANIM_TAG_PENCIL},
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{gBattleAnimSpriteGfx_AirWave, 0x0100, ANIM_TAG_AIR_WAVE},
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{gBattleAnimSpriteGfx_Orb, 0x0200, ANIM_TAG_ORB},
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#if NEW_SWORD_PARTICLE
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#if B_NEW_SWORD_PARTICLE
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{gBattleAnimSpriteGfx_NewSword, 0x0400, ANIM_TAG_SWORD},
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#else
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{gBattleAnimSpriteGfx_Sword, 0x0400, ANIM_TAG_SWORD},
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#endif
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#if NEW_LEECH_SEED_PARTICLE
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#if B_NEW_LEECH_SEED_PARTICLE
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{gBattleAnimSpriteGfx_NewLeechSeed, 0x0180, ANIM_TAG_SEED},
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#else
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{gBattleAnimSpriteGfx_Seed, 0x0180, ANIM_TAG_SEED},
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@ -1163,7 +1163,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_HitDuplicate, 0x0A00, ANIM_TAG_HIT_DUPLICATE},
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{gBattleAnimSpriteGfx_Leer, 0x0A00, ANIM_TAG_LEER},
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{gBattleAnimSpriteGfx_BlueBurst, 0x0A00, ANIM_TAG_BLUE_BURST},
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#if NEW_EMBER_PARTICLES
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#if B_NEW_EMBER_PARTICLES
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{gBattleAnimSpriteGfx_NewEmbers, 0x0A00, ANIM_TAG_SMALL_EMBER},
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#else
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{gBattleAnimSpriteGfx_SmallEmber, 0x0A00, ANIM_TAG_SMALL_EMBER},
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@ -1205,7 +1205,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_YellowUnk2, 0x0040, ANIM_TAG_YELLOW_UNK_2},
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{gBattleAnimSpriteGfx_AirSlash, 0x0180, ANIM_TAG_AIR_SLASH},
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{gBattleAnimSpriteGfx_SpinningGreenOrbs, 0x0800, ANIM_TAG_SPINNING_GREEN_ORBS},
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#if NEW_LEAF_PARTICLE
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#if B_NEW_LEAF_PARTICLE
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{gBattleAnimSpriteGfx_NewLeaf, 0x0480, ANIM_TAG_LEAF},
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#else
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{gBattleAnimSpriteGfx_Leaf, 0x0480, ANIM_TAG_LEAF},
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@ -1289,7 +1289,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_CircleImpact, 0x0020, ANIM_TAG_CIRCLE_IMPACT},
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{gBattleAnimSpriteGfx_Scratch, 0x0a00, ANIM_TAG_SCRATCH},
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{gBattleAnimSpriteGfx_Cut, 0x0800, ANIM_TAG_CUT},
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#if NEW_TEETH_PARTICLE
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#if B_NEW_TEETH_PARTICLE
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{gBattleAnimSpriteGfx_NewTeeth, 0x0800, ANIM_TAG_SHARP_TEETH},
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#else
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{gBattleAnimSpriteGfx_SharpTeeth, 0x0800, ANIM_TAG_SHARP_TEETH},
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@ -1297,7 +1297,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_RainbowRings, 0x00c0, ANIM_TAG_RAINBOW_RINGS},
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{gBattleAnimSpriteGfx_IceCrystals, 0x01c0, ANIM_TAG_ICE_CRYSTALS},
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{gBattleAnimSpriteGfx_IceSpikes, 0x0100, ANIM_TAG_ICE_SPIKES},
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#if NEW_HANDS_FEET_PARTICLE
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#if B_NEW_HANDS_FEET_PARTICLE
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{gBattleAnimSpriteGfx_NewHandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET},
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#else
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{gBattleAnimSpriteGfx_HandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET},
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@ -1310,7 +1310,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_WaterOrb, 0x0200, ANIM_TAG_WATER_ORB},
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{gBattleAnimSpriteGfx_PoisonBubble, 0x0180, ANIM_TAG_POISON_BUBBLE},
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{gBattleAnimSpriteGfx_ToxicBubble, 0x0400, ANIM_TAG_TOXIC_BUBBLE},
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#if NEW_SPIKES_PARTICLE
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#if B_NEW_SPIKES_PARTICLE
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{gBattleAnimSpriteGfx_NewSpikes, 0x0080, ANIM_TAG_SPIKES},
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#else
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{gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_SPIKES},
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@ -1318,7 +1318,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_HornHit2, 0x0100, ANIM_TAG_HORN_HIT_2},
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{gBattleAnimSpriteGfx_AirWave2, 0x0100, ANIM_TAG_AIR_WAVE_2},
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{gBattleAnimSpriteGfx_SmallBubbles, 0x0140, ANIM_TAG_SMALL_BUBBLES},
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#if NEW_FLY_BUBBLE_PARTICLE
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#if B_NEW_FLY_BUBBLE_PARTICLE
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{gBattleAnimSpriteGfx_NewFly, 0x0800, ANIM_TAG_ROUND_SHADOW},
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#else
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{gBattleAnimSpriteGfx_RoundShadow, 0x0800, ANIM_TAG_ROUND_SHADOW},
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@ -1353,7 +1353,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_FocusEnergy, 0x0400, ANIM_TAG_FOCUS_ENERGY},
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{gBattleAnimSpriteGfx_SphereToCube, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE},
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{gBattleAnimSpriteGfx_Tendrils, 0x1000, ANIM_TAG_TENDRILS},
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#if NEW_MEAN_LOOK_PARTICLE
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#if B_NEW_MEAN_LOOK_PARTICLE
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{gBattleAnimSpriteGfx_NewEye, 0x0800, ANIM_TAG_EYE},
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#else
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{gBattleAnimSpriteGfx_Eye, 0x0800, ANIM_TAG_EYE},
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@ -1369,7 +1369,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_Spiral, 0x0800, ANIM_TAG_SPIRAL},
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{gBattleAnimSpriteGfx_SnoreZ, 0x0200, ANIM_TAG_SNORE_Z},
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{gBattleAnimSpriteGfx_Explosion, 0x0800, ANIM_TAG_EXPLOSION},
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#if NEW_CURSE_NAIL_PARTICLE
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#if B_NEW_CURSE_NAIL_PARTICLE
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{gBattleAnimSpriteGfx_NewNail, 0x0400, ANIM_TAG_NAIL},
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#else
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{gBattleAnimSpriteGfx_Nail, 0x0400, ANIM_TAG_NAIL},
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@ -1400,7 +1400,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_Roots, 0x0800, ANIM_TAG_ROOTS},
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{gBattleAnimSpriteGfx_ItemBag, 0x0200, ANIM_TAG_ITEM_BAG},
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{gBattleAnimSpriteGfx_JaggedMusicNote, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE},
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#if NEW_BATON_PASS_BALL_PARTICLE
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#if B_NEW_BATON_PASS_BALL_PARTICLE
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{gBattleAnimSpriteGfx_NewPokeball, 0x0080, ANIM_TAG_POKEBALL},
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#else
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{gBattleAnimSpriteGfx_Pokeball, 0x0080, ANIM_TAG_POKEBALL},
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@ -1419,7 +1419,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_PinkPetal, 0x0080, ANIM_TAG_PINK_PETAL},
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{gBattleAnimSpriteGfx_PainSplit, 0x0180, ANIM_TAG_PAIN_SPLIT},
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{gBattleAnimSpriteGfx_Confetti, 0x0180, ANIM_TAG_CONFETTI},
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#if NEW_MORNING_SUN_STAR_PARTICLE
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#if B_NEW_MORNING_SUN_STAR_PARTICLE
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{gBattleAnimSpriteGfx_NewGreenStar, 0x0200, ANIM_TAG_GREEN_STAR},
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#else
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{gBattleAnimSpriteGfx_GreenStar, 0x0200, ANIM_TAG_GREEN_STAR},
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@ -1573,12 +1573,12 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_Pencil, ANIM_TAG_PENCIL},
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{gBattleAnimSpritePal_AirWave, ANIM_TAG_AIR_WAVE},
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{gBattleAnimSpritePal_Orb, ANIM_TAG_ORB},
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#if NEW_SWORD_PARTICLE
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#if B_NEW_SWORD_PARTICLE
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{gBattleAnimSpritePal_NewSword, ANIM_TAG_SWORD},
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#else
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{gBattleAnimSpritePal_Sword, ANIM_TAG_SWORD},
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#endif
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#if NEW_LEECH_SEED_PARTICLE
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#if B_NEW_LEECH_SEED_PARTICLE
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{gBattleAnimSpritePal_NewLeechSeed, ANIM_TAG_SEED},
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#else
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{gBattleAnimSpritePal_Seed, ANIM_TAG_SEED},
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@ -1596,7 +1596,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_BlackSmoke, ANIM_TAG_BLACK_BALL},
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{gBattleAnimSpritePal_Conversion, ANIM_TAG_CONVERSION},
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{gBattleAnimSpritePal_Glass, ANIM_TAG_GLASS},
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#if NEW_HORN_ATTACK_PARTICLE
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#if B_NEW_HORN_ATTACK_PARTICLE
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{gBattleAnimSpritePal_NewHornHit, ANIM_TAG_HORN_HIT},
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#else
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{gBattleAnimSpritePal_HornHit, ANIM_TAG_HORN_HIT},
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@ -1609,7 +1609,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_HitDuplicate, ANIM_TAG_HIT_DUPLICATE},
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{gBattleAnimSpritePal_Leer, ANIM_TAG_LEER},
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{gBattleAnimSpritePal_BlueBurst, ANIM_TAG_BLUE_BURST},
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#if NEW_EMBER_PARTICLES
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#if B_NEW_EMBER_PARTICLES
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{gBattleAnimSpritePal_NewEmbers, ANIM_TAG_SMALL_EMBER},
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#else
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{gBattleAnimSpritePal_SmallEmber, ANIM_TAG_SMALL_EMBER},
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@ -1651,7 +1651,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_YellowUnk2, ANIM_TAG_YELLOW_UNK_2},
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{gBattleAnimSpritePal_AirSlash, ANIM_TAG_AIR_SLASH},
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{gBattleAnimSpritePal_SpinningGreenOrbs, ANIM_TAG_SPINNING_GREEN_ORBS},
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#if NEW_LEAF_PARTICLE
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#if B_NEW_LEAF_PARTICLE
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{gBattleAnimSpritePal_NewLeaf, ANIM_TAG_LEAF},
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#else
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{gBattleAnimSpritePal_Leaf, ANIM_TAG_LEAF},
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@ -1731,7 +1731,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_Tongue, ANIM_TAG_TONGUE},
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{gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE},
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{gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE_2},
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#if NEW_IMPACT_PALETTE
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#if B_NEW_IMPACT_PALETTE
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{gBattleAnimSpritePal_NewImpact, ANIM_TAG_IMPACT},
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#else
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{gBattleAnimSpritePal_Impact, ANIM_TAG_IMPACT},
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@ -1739,7 +1739,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_CircleImpact, ANIM_TAG_CIRCLE_IMPACT},
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{gBattleAnimSpritePal_Impact, ANIM_TAG_SCRATCH},
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{gBattleAnimSpritePal_Impact, ANIM_TAG_CUT},
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#if NEW_TEETH_PARTICLE
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#if B_NEW_TEETH_PARTICLE
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{gBattleAnimSpritePal_NewTeeth, ANIM_TAG_SHARP_TEETH},
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#else
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{gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_SHARP_TEETH},
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@ -1747,7 +1747,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_RainbowRings, ANIM_TAG_RAINBOW_RINGS},
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{gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_CRYSTALS},
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{gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_SPIKES},
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#if NEW_HANDS_FEET_PARTICLE
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#if B_NEW_HANDS_FEET_PARTICLE
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{gBattleAnimSpritePal_NewHandsAndFeet, ANIM_TAG_HANDS_AND_FEET},
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#else
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{gBattleAnimSpritePal_HandsAndFeet, ANIM_TAG_HANDS_AND_FEET},
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@ -1760,7 +1760,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_WaterImpact, ANIM_TAG_WATER_ORB},
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{gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_POISON_BUBBLE},
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{gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_TOXIC_BUBBLE},
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#if NEW_SPIKES_PARTICLE
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#if B_NEW_SPIKES_PARTICLE
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{gBattleAnimSpritePal_NewSpikes, ANIM_TAG_SPIKES},
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#else
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{gBattleAnimSpritePal_Spikes, ANIM_TAG_SPIKES},
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@ -1768,7 +1768,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_HornHit2, ANIM_TAG_HORN_HIT_2},
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{gBattleAnimSpritePal_AirWave2, ANIM_TAG_AIR_WAVE_2},
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{gBattleAnimSpritePal_SmallBubbles, ANIM_TAG_SMALL_BUBBLES},
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#if NEW_FLY_BUBBLE_PARTICLE
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#if B_NEW_FLY_BUBBLE_PARTICLE
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{gBattleAnimSpritePal_NewFly, ANIM_TAG_ROUND_SHADOW},
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#else
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{gBattleAnimSpritePal_RoundShadow, ANIM_TAG_ROUND_SHADOW},
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@ -1803,7 +1803,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_FocusEnergy, ANIM_TAG_FOCUS_ENERGY},
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{gBattleAnimSpritePal_SphereToCube, ANIM_TAG_SPHERE_TO_CUBE},
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{gBattleAnimSpritePal_Tendrils, ANIM_TAG_TENDRILS},
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#if NEW_MEAN_LOOK_PARTICLE
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#if B_NEW_MEAN_LOOK_PARTICLE
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{gBattleAnimSpritePal_NewEye, ANIM_TAG_EYE},
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#else
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{gBattleAnimSpritePal_Eye, ANIM_TAG_EYE},
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@ -1846,7 +1846,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_Roots, ANIM_TAG_ROOTS},
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{gBattleAnimSpritePal_ItemBag, ANIM_TAG_ITEM_BAG},
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{gBattleAnimSpritePal_JaggedMusicNote, ANIM_TAG_JAGGED_MUSIC_NOTE},
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#if NEW_BATON_PASS_BALL_PARTICLE
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#if B_NEW_BATON_PASS_BALL_PARTICLE
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{gBattleAnimSpritePal_NewPokeball, ANIM_TAG_POKEBALL},
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#else
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{gBattleAnimSpritePal_Pokeball, ANIM_TAG_POKEBALL},
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@ -1865,7 +1865,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_PinkPetal, ANIM_TAG_PINK_PETAL},
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{gBattleAnimSpritePal_PainSplit, ANIM_TAG_PAIN_SPLIT},
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{gBattleAnimSpritePal_Confetti, ANIM_TAG_CONFETTI},
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#if NEW_MORNING_SUN_STAR_PARTICLE
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#if B_NEW_MORNING_SUN_STAR_PARTICLE
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{gBattleAnimSpritePal_NewGreenStar, ANIM_TAG_GREEN_STAR},
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#else
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{gBattleAnimSpritePal_GreenStar, ANIM_TAG_GREEN_STAR},
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