diff --git a/src/data/items.h b/src/data/items.h index b66893648a..0d8c4687fe 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -32,7 +32,7 @@ const struct Item gItems[] = { .name = _("Ultra Ball"), .itemId = ITEM_ULTRA_BALL, - .price = 1200, + .price = 800, .description = sUltraBallDesc, .pocket = POCKET_POKE_BALLS, .type = 1, @@ -172,7 +172,7 @@ const struct Item gItems[] = { .name = _("Premier Ball"), .itemId = ITEM_PREMIER_BALL, - .price = 200, + .price = 20, .description = sPremierBallDesc, .pocket = POCKET_POKE_BALLS, .type = 11, @@ -186,7 +186,7 @@ const struct Item gItems[] = { .name = _("Level Ball"), .itemId = ITEM_LEVEL_BALL, - .price = 300, + .price = 0, .description = sLevelBallDesc, .pocket = POCKET_POKE_BALLS, .type = 11, @@ -200,7 +200,7 @@ const struct Item gItems[] = { .name = _("Lure Ball"), .itemId = ITEM_LURE_BALL, - .price = 300, + .price = 0, .description = sLureBallDesc, .pocket = POCKET_POKE_BALLS, .type = 11, @@ -214,7 +214,7 @@ const struct Item gItems[] = { .name = _("Moon Ball"), .itemId = ITEM_MOON_BALL, - .price = 300, + .price = 0, .description = sMoonBallDesc, .pocket = POCKET_POKE_BALLS, .type = 11, @@ -228,7 +228,7 @@ const struct Item gItems[] = { .name = _("Friend Ball"), .itemId = ITEM_FRIEND_BALL, - .price = 300, + .price = 0, .description = sFriendBallDesc, .pocket = POCKET_POKE_BALLS, .type = 11, @@ -242,7 +242,7 @@ const struct Item gItems[] = { .name = _("Love Ball"), .itemId = ITEM_LOVE_BALL, - .price = 300, + .price = 0, .description = sLoveBallDesc, .pocket = POCKET_POKE_BALLS, .type = 11, @@ -256,7 +256,7 @@ const struct Item gItems[] = { .name = _("Heavy Ball"), .itemId = ITEM_HEAVY_BALL, - .price = 300, + .price = 0, .description = sHeavyBallDesc, .pocket = POCKET_POKE_BALLS, .type = 11, @@ -270,7 +270,7 @@ const struct Item gItems[] = { .name = _("Fast Ball"), .itemId = ITEM_FAST_BALL, - .price = 300, + .price = 0, .description = sFastBallDesc, .pocket = POCKET_POKE_BALLS, .type = 11, @@ -340,7 +340,7 @@ const struct Item gItems[] = { .name = _("Sport Ball"), .itemId = ITEM_SPORT_BALL, - .price = 300, + .price = 0, .description = sSportBallDesc, .pocket = POCKET_POKE_BALLS, .type = 11, @@ -398,7 +398,7 @@ const struct Item gItems[] = { .name = _("Potion"), .itemId = ITEM_POTION, - .price = 300, + .price = 200, .holdEffectParam = 20, .description = sPotionDesc, .pocket = POCKET_ITEMS, @@ -413,7 +413,7 @@ const struct Item gItems[] = { .name = _("Antidote"), .itemId = ITEM_ANTIDOTE, - .price = 100, + .price = 200, .description = sAntidoteDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -427,7 +427,7 @@ const struct Item gItems[] = { .name = _("Burn Heal"), .itemId = ITEM_BURN_HEAL, - .price = 250, + .price = 300, .description = sBurnHealDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -441,7 +441,7 @@ const struct Item gItems[] = { .name = _("Ice Heal"), .itemId = ITEM_ICE_HEAL, - .price = 250, + .price = 100, .description = sIceHealDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -455,7 +455,7 @@ const struct Item gItems[] = { .name = _("Awakening"), .itemId = ITEM_AWAKENING, - .price = 250, + .price = 100, .description = sAwakeningDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -469,7 +469,7 @@ const struct Item gItems[] = { .name = _("Paralyze Heal"), .itemId = ITEM_PARALYZE_HEAL, - .price = 200, + .price = 300, .description = sParalyzeHealDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -513,7 +513,7 @@ const struct Item gItems[] = { .name = _("Hyper Potion"), .itemId = ITEM_HYPER_POTION, - .price = 1200, + .price = 1500, .holdEffectParam = 120, .description = sHyperPotionDesc, .pocket = POCKET_ITEMS, @@ -543,7 +543,7 @@ const struct Item gItems[] = { .name = _("Full Heal"), .itemId = ITEM_FULL_HEAL, - .price = 600, + .price = 400, .description = sFullHealDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -557,7 +557,7 @@ const struct Item gItems[] = { .name = _("Revive"), .itemId = ITEM_REVIVE, - .price = 1500, + .price = 2000, .description = sReviveDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -615,7 +615,7 @@ const struct Item gItems[] = { .name = _("Lemonade"), .itemId = ITEM_LEMONADE, - .price = 350, + .price = 400, .holdEffectParam = 70, .description = sLemonadeDesc, .pocket = POCKET_ITEMS, @@ -630,7 +630,7 @@ const struct Item gItems[] = { .name = _("Moomoo Milk"), .itemId = ITEM_MOOMOO_MILK, - .price = 500, + .price = 600, .holdEffectParam = 100, .description = sMoomooMilkDesc, .pocket = POCKET_ITEMS, @@ -659,7 +659,7 @@ const struct Item gItems[] = { .name = _("Energy Root"), .itemId = ITEM_ENERGY_ROOT, - .price = 800, + .price = 1200, .description = sEnergyRootDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -673,7 +673,7 @@ const struct Item gItems[] = { .name = _("Heal Powder"), .itemId = ITEM_HEAL_POWDER, - .price = 450, + .price = 300, .description = sHealPowderDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -761,7 +761,7 @@ const struct Item gItems[] = { .name = _("Lava Cookie"), .itemId = ITEM_LAVA_COOKIE, - .price = 200, + .price = 350, .description = sLavaCookieDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -775,7 +775,7 @@ const struct Item gItems[] = { .name = _("Blue Flute"), .itemId = ITEM_BLUE_FLUTE, - .price = 100, + .price = 20, .description = sBlueFluteDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -789,7 +789,7 @@ const struct Item gItems[] = { .name = _("Yellow Flute"), .itemId = ITEM_YELLOW_FLUTE, - .price = 200, + .price = 20, .description = sYellowFluteDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -803,7 +803,7 @@ const struct Item gItems[] = { .name = _("Red Flute"), .itemId = ITEM_RED_FLUTE, - .price = 300, + .price = 20, .description = sRedFluteDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -817,7 +817,7 @@ const struct Item gItems[] = { .name = _("Black Flute"), .itemId = ITEM_BLACK_FLUTE, - .price = 400, + .price = 20, .holdEffectParam = 50, .description = sBlackFluteDesc, .pocket = POCKET_ITEMS, @@ -830,7 +830,7 @@ const struct Item gItems[] = { .name = _("White Flute"), .itemId = ITEM_WHITE_FLUTE, - .price = 500, + .price = 20, .holdEffectParam = 150, .description = sWhiteFluteDesc, .pocket = POCKET_ITEMS, @@ -843,7 +843,7 @@ const struct Item gItems[] = { .name = _("Berry Juice"), .itemId = ITEM_BERRY_JUICE, - .price = 100, + .price = 200, .holdEffect = HOLD_EFFECT_RESTORE_HP, .holdEffectParam = 20, .description = sBerryJuiceDesc, @@ -859,7 +859,7 @@ const struct Item gItems[] = { .name = _("Sweet Heart"), .itemId = ITEM_SWEET_HEART, - .price = 100, + .price = 3000, .holdEffectParam = 20, .description = sSweetHeartDesc, .pocket = POCKET_ITEMS, @@ -888,7 +888,7 @@ const struct Item gItems[] = { .name = _("Old Gateau"), .itemId = ITEM_OLD_GATEAU, - .price = 200, + .price = 350, .description = sOldGateauDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -902,7 +902,7 @@ const struct Item gItems[] = { .name = _("Sacred Ash"), .itemId = ITEM_SACRED_ASH, - .price = 200, + .price = 50000, .description = sSacredAshDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -940,7 +940,7 @@ const struct Item gItems[] = { .name = _("Red Shard"), .itemId = ITEM_RED_SHARD, - .price = 200, + .price = 1000, .description = sRedShardDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -952,7 +952,7 @@ const struct Item gItems[] = { .name = _("Blue Shard"), .itemId = ITEM_BLUE_SHARD, - .price = 200, + .price = 1000, .description = sBlueShardDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -964,7 +964,7 @@ const struct Item gItems[] = { .name = _("Yellow Shard"), .itemId = ITEM_YELLOW_SHARD, - .price = 200, + .price = 1000, .description = sYellowShardDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -976,7 +976,7 @@ const struct Item gItems[] = { .name = _("Green Shard"), .itemId = ITEM_GREEN_SHARD, - .price = 200, + .price = 1000, .description = sGreenShardDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -990,7 +990,7 @@ const struct Item gItems[] = { .name = _("HP Up"), .itemId = ITEM_HP_UP, - .price = 9800, + .price = 10000, .description = sHPUpDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1002,7 +1002,7 @@ const struct Item gItems[] = { .name = _("Protein"), .itemId = ITEM_PROTEIN, - .price = 9800, + .price = 10000, .description = sProteinDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1014,7 +1014,7 @@ const struct Item gItems[] = { .name = _("Iron"), .itemId = ITEM_IRON, - .price = 9800, + .price = 10000, .description = sIronDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1026,7 +1026,7 @@ const struct Item gItems[] = { .name = _("Carbos"), .itemId = ITEM_CARBOS, - .price = 9800, + .price = 10000, .description = sCarbosDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1038,7 +1038,7 @@ const struct Item gItems[] = { .name = _("Calcium"), .itemId = ITEM_CALCIUM, - .price = 9800, + .price = 10000, .description = sCalciumDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1050,7 +1050,7 @@ const struct Item gItems[] = { .name = _("Rare Candy"), .itemId = ITEM_RARE_CANDY, - .price = 4800, + .price = 10000, .description = sRareCandyDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1062,7 +1062,7 @@ const struct Item gItems[] = { .name = _("PP Up"), .itemId = ITEM_PP_UP, - .price = 9800, + .price = 10000, .description = sPPUpDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1074,7 +1074,7 @@ const struct Item gItems[] = { .name = _("Zinc"), .itemId = ITEM_ZINC, - .price = 9800, + .price = 10000, .description = sZincDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1086,7 +1086,7 @@ const struct Item gItems[] = { .name = _("PP Max"), .itemId = ITEM_PP_MAX, - .price = 9800, + .price = 10000, .description = sPPMaxDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1100,7 +1100,7 @@ const struct Item gItems[] = { .name = _("Guard Spec."), .itemId = ITEM_GUARD_SPEC, - .price = 700, + .price = 1500, .description = sGuardSpecDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1114,7 +1114,7 @@ const struct Item gItems[] = { .name = _("Dire Hit"), .itemId = ITEM_DIRE_HIT, - .price = 650, + .price = 1000, .description = sDireHitDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1128,7 +1128,7 @@ const struct Item gItems[] = { .name = _("X Attack"), .itemId = ITEM_X_ATTACK, - .price = 500, + .price = 1000, .description = sXAttackDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1142,7 +1142,7 @@ const struct Item gItems[] = { .name = _("X Defense"), .itemId = ITEM_X_DEFENSE, - .price = 550, + .price = 2000, .description = sXDefendDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1156,7 +1156,7 @@ const struct Item gItems[] = { .name = _("X Speed"), .itemId = ITEM_X_SPEED, - .price = 350, + .price = 1000, .description = sXSpeedDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1170,7 +1170,7 @@ const struct Item gItems[] = { .name = _("X Accuracy"), .itemId = ITEM_X_ACCURACY, - .price = 950, + .price = 1000, .description = sXAccuracyDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1184,7 +1184,7 @@ const struct Item gItems[] = { .name = _("X Sp. Atk"), .itemId = ITEM_X_SP_ATK, - .price = 350, + .price = 1000, .description = sXSpecialAttackDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1198,7 +1198,7 @@ const struct Item gItems[] = { .name = _("X Sp. Def"), .itemId = ITEM_X_SP_DEF, - .price = 350, + .price = 2000, .description = sXSpecialDefenseDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1212,7 +1212,7 @@ const struct Item gItems[] = { .name = _("Poké Doll"), .itemId = ITEM_POKE_DOLL, - .price = 1000, + .price = 100, .description = sPokeDollDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1226,7 +1226,7 @@ const struct Item gItems[] = { .name = _("Fluffy Tail"), .itemId = ITEM_FLUFFY_TAIL, - .price = 1000, + .price = 100, .description = sFluffyTailDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1242,7 +1242,7 @@ const struct Item gItems[] = { .name = _("Super Repel"), .itemId = ITEM_SUPER_REPEL, - .price = 500, + .price = 700, .holdEffectParam = 200, .description = sSuperRepelDesc, .pocket = POCKET_ITEMS, @@ -1255,7 +1255,7 @@ const struct Item gItems[] = { .name = _("Max Repel"), .itemId = ITEM_MAX_REPEL, - .price = 700, + .price = 900, .holdEffectParam = 250, .description = sMaxRepelDesc, .pocket = POCKET_ITEMS, @@ -1266,9 +1266,9 @@ const struct Item gItems[] = [ITEM_ABILITY_CAPSULE] = { - .name = _("Ab. Capsule"), + .name = _("AbilityCapsle"), .itemId = ITEM_ABILITY_CAPSULE, - .price = 1000, + .price = 10000, .holdEffectParam = 0, .description = sAbilityCapsuleDesc, .pocket = POCKET_ITEMS, @@ -1287,7 +1287,7 @@ const struct Item gItems[] = .importance = 1, .pocket = POCKET_KEY_ITEMS, #else - .price = 550, + .price = 1000, .importance = 0, .pocket = POCKET_ITEMS, #endif @@ -1300,7 +1300,7 @@ const struct Item gItems[] = { .name = _("Repel"), .itemId = ITEM_REPEL, - .price = 350, + .price = 400, .holdEffectParam = 100, .description = sRepelDesc, .pocket = POCKET_ITEMS, @@ -1315,7 +1315,7 @@ const struct Item gItems[] = { .name = _("Sun Stone"), .itemId = ITEM_SUN_STONE, - .price = 2100, + .price = 3000, .description = sSunStoneDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1327,7 +1327,7 @@ const struct Item gItems[] = { .name = _("Moon Stone"), .itemId = ITEM_MOON_STONE, - .price = 2100, + .price = 3000, .description = sMoonStoneDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1339,7 +1339,7 @@ const struct Item gItems[] = { .name = _("Fire Stone"), .itemId = ITEM_FIRE_STONE, - .price = 2100, + .price = 3000, .description = sFireStoneDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1351,7 +1351,7 @@ const struct Item gItems[] = { .name = _("Thunder Stone"), .itemId = ITEM_THUNDER_STONE, - .price = 2100, + .price = 3000, .description = sThunderStoneDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1363,7 +1363,7 @@ const struct Item gItems[] = { .name = _("Water Stone"), .itemId = ITEM_WATER_STONE, - .price = 2100, + .price = 3000, .description = sWaterStoneDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1375,7 +1375,7 @@ const struct Item gItems[] = { .name = _("Leaf Stone"), .itemId = ITEM_LEAF_STONE, - .price = 2100, + .price = 3000, .description = sLeafStoneDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1387,7 +1387,7 @@ const struct Item gItems[] = { .name = _("Dawn Stone"), .itemId = ITEM_DAWN_STONE, - .price = 2100, + .price = 3000, .description = sDawnStoneDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1399,7 +1399,7 @@ const struct Item gItems[] = { .name = _("Dusk Stone"), .itemId = ITEM_DUSK_STONE, - .price = 2100, + .price = 3000, .description = sDuskStoneDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1411,7 +1411,7 @@ const struct Item gItems[] = { .name = _("Shiny Stone"), .itemId = ITEM_SHINY_STONE, - .price = 2100, + .price = 3000, .description = sShinyStoneDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1423,7 +1423,7 @@ const struct Item gItems[] = { .name = _("Ice Stone"), .itemId = ITEM_ICE_STONE, - .price = 2100, + .price = 3000, .description = sIceStoneDesc, .pocket = POCKET_ITEMS, .type = 1, @@ -1437,7 +1437,7 @@ const struct Item gItems[] = { .name = _("Red Apricorn"), .itemId = ITEM_RED_APRICORN, - .price = 20, + .price = 200, .description = sRedApricornDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1449,7 +1449,7 @@ const struct Item gItems[] = { .name = _("Blue Apricorn"), .itemId = ITEM_BLUE_APRICORN, - .price = 20, + .price = 200, .description = sBlueApricornDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1459,9 +1459,9 @@ const struct Item gItems[] = [ITEM_YELLOW_APRICORN] = { - .name = _("Ylw Apricorn"), + .name = _("YelowApricorn"), .itemId = ITEM_YELLOW_APRICORN, - .price = 20, + .price = 200, .description = sYellowApricornDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1471,9 +1471,9 @@ const struct Item gItems[] = [ITEM_GREEN_APRICORN] = { - .name = _("Grn Apricorn"), + .name = _("GreenApricorn"), .itemId = ITEM_GREEN_APRICORN, - .price = 20, + .price = 200, .description = sGreenApricornDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1485,7 +1485,7 @@ const struct Item gItems[] = { .name = _("Pink Apricorn"), .itemId = ITEM_PINK_APRICORN, - .price = 20, + .price = 200, .description = sPinkApricornDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1495,9 +1495,9 @@ const struct Item gItems[] = [ITEM_WHITE_APRICORN] = { - .name = _("Wht Apricorn"), + .name = _("WhiteApricorn"), .itemId = ITEM_WHITE_APRICORN, - .price = 20, + .price = 200, .description = sWhiteApricornDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1507,9 +1507,9 @@ const struct Item gItems[] = [ITEM_BLACK_APRICORN] = { - .name = _("Blk Apricorn"), + .name = _("BlackApricorn"), .itemId = ITEM_BLACK_APRICORN, - .price = 20, + .price = 200, .description = sBlackApricornDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1545,7 +1545,7 @@ const struct Item gItems[] = { .name = _("Pearl"), .itemId = ITEM_PEARL, - .price = 1400, + .price = 2000, .description = sPearlDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1557,7 +1557,7 @@ const struct Item gItems[] = { .name = _("Big Pearl"), .itemId = ITEM_BIG_PEARL, - .price = 7500, + .price = 8000, .description = sBigPearlDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1569,7 +1569,7 @@ const struct Item gItems[] = { .name = _("Stardust"), .itemId = ITEM_STARDUST, - .price = 2000, + .price = 3000, .description = sStardustDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1581,7 +1581,7 @@ const struct Item gItems[] = { .name = _("Star Piece"), .itemId = ITEM_STAR_PIECE, - .price = 9800, + .price = 12000, .description = sStarPieceDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -1669,7 +1669,7 @@ const struct Item gItems[] = { .name = _("Rare Bone"), .itemId = ITEM_RARE_BONE, - .price = 10000, + .price = 5000, .description = sRareBoneDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -2741,7 +2741,7 @@ const struct Item gItems[] = { .name = _("Bright Powder"), .itemId = ITEM_BRIGHT_POWDER, - .price = 10, + .price = 4000, .holdEffect = HOLD_EFFECT_EVASION_UP, .holdEffectParam = 10, .description = sBrightPowderDesc, @@ -2755,7 +2755,7 @@ const struct Item gItems[] = { .name = _("White Herb"), .itemId = ITEM_WHITE_HERB, - .price = 100, + .price = 4000, .holdEffect = HOLD_EFFECT_RESTORE_STATS, .description = sWhiteHerbDesc, .pocket = POCKET_ITEMS, @@ -2794,7 +2794,7 @@ const struct Item gItems[] = { .name = _("Quick Claw"), .itemId = ITEM_QUICK_CLAW, - .price = 100, + .price = 4000, .holdEffect = HOLD_EFFECT_QUICK_CLAW, .holdEffectParam = 20, .description = sQuickClawDesc, @@ -2808,7 +2808,7 @@ const struct Item gItems[] = { .name = _("Soothe Bell"), .itemId = ITEM_SOOTHE_BELL, - .price = 100, + .price = 4000, .holdEffect = HOLD_EFFECT_HAPPINESS_UP, .description = sSootheBellDesc, .pocket = POCKET_ITEMS, @@ -2821,7 +2821,7 @@ const struct Item gItems[] = { .name = _("Mental Herb"), .itemId = ITEM_MENTAL_HERB, - .price = 100, + .price = 4000, .holdEffect = HOLD_EFFECT_CURE_ATTRACT, .description = sMentalHerbDesc, .pocket = POCKET_ITEMS, @@ -2834,7 +2834,7 @@ const struct Item gItems[] = { .name = _("Choice Band"), .itemId = ITEM_CHOICE_BAND, - .price = 100, + .price = 4000, .holdEffect = HOLD_EFFECT_CHOICE_BAND, .description = sChoiceBandDesc, .pocket = POCKET_ITEMS, @@ -2847,7 +2847,7 @@ const struct Item gItems[] = { .name = _("King's Rock"), .itemId = ITEM_KINGS_ROCK, - .price = 100, + .price = 5000, .holdEffect = HOLD_EFFECT_FLINCH, .holdEffectParam = 10, .description = sKingsRockDesc, @@ -2861,7 +2861,7 @@ const struct Item gItems[] = { .name = _("Silver Powder"), .itemId = ITEM_SILVER_POWDER, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_BUG_POWER, .holdEffectParam = 10, .description = sSilverPowderDesc, @@ -2875,7 +2875,7 @@ const struct Item gItems[] = { .name = _("Amulet Coin"), .itemId = ITEM_AMULET_COIN, - .price = 100, + .price = 10000, .holdEffect = HOLD_EFFECT_DOUBLE_PRIZE, .holdEffectParam = 10, .description = sAmuletCoinDesc, @@ -2889,7 +2889,7 @@ const struct Item gItems[] = { .name = _("Cleanse Tag"), .itemId = ITEM_CLEANSE_TAG, - .price = 200, + .price = 5000, .holdEffect = HOLD_EFFECT_REPEL, .description = sCleanseTagDesc, .pocket = POCKET_ITEMS, @@ -2902,7 +2902,7 @@ const struct Item gItems[] = { .name = _("Soul Dew"), .itemId = ITEM_SOUL_DEW, - .price = 200, + .price = 0, .holdEffect = HOLD_EFFECT_SOUL_DEW, .description = sSoulDewDesc, .pocket = POCKET_ITEMS, @@ -2915,7 +2915,7 @@ const struct Item gItems[] = { .name = _("DeepSeaTooth"), .itemId = ITEM_DEEP_SEA_TOOTH, - .price = 200, + .price = 2000, .holdEffect = HOLD_EFFECT_DEEP_SEA_TOOTH, .description = sDeepSeaToothDesc, .pocket = POCKET_ITEMS, @@ -2928,7 +2928,7 @@ const struct Item gItems[] = { .name = _("DeepSeaScale"), .itemId = ITEM_DEEP_SEA_SCALE, - .price = 200, + .price = 2000, .holdEffect = HOLD_EFFECT_DEEP_SEA_SCALE, .description = sDeepSeaScaleDesc, .pocket = POCKET_ITEMS, @@ -2941,7 +2941,7 @@ const struct Item gItems[] = { .name = _("Smoke Ball"), .itemId = ITEM_SMOKE_BALL, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_CAN_ALWAYS_RUN, .description = sSmokeBallDesc, .pocket = POCKET_ITEMS, @@ -2954,7 +2954,7 @@ const struct Item gItems[] = { .name = _("Everstone"), .itemId = ITEM_EVERSTONE, - .price = 200, + .price = 3000, .holdEffect = HOLD_EFFECT_PREVENT_EVOLVE, .description = sEverstoneDesc, .pocket = POCKET_ITEMS, @@ -2967,7 +2967,7 @@ const struct Item gItems[] = { .name = _("Focus Band"), .itemId = ITEM_FOCUS_BAND, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_FOCUS_BAND, .holdEffectParam = 10, .description = sFocusBandDesc, @@ -2981,7 +2981,7 @@ const struct Item gItems[] = { .name = _("Lucky Egg"), .itemId = ITEM_LUCKY_EGG, - .price = 200, + .price = 10000, .holdEffect = HOLD_EFFECT_LUCKY_EGG, .description = sLuckyEggDesc, .pocket = POCKET_ITEMS, @@ -2994,7 +2994,7 @@ const struct Item gItems[] = { .name = _("Scope Lens"), .itemId = ITEM_SCOPE_LENS, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_SCOPE_LENS, .description = sScopeLensDesc, .pocket = POCKET_ITEMS, @@ -3007,7 +3007,7 @@ const struct Item gItems[] = { .name = _("Metal Coat"), .itemId = ITEM_METAL_COAT, - .price = 100, + .price = 2000, .holdEffect = HOLD_EFFECT_STEEL_POWER, .holdEffectParam = 10, .description = sMetalCoatDesc, @@ -3021,7 +3021,7 @@ const struct Item gItems[] = { .name = _("Leftovers"), .itemId = ITEM_LEFTOVERS, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_LEFTOVERS, .holdEffectParam = 10, .description = sLeftoversDesc, @@ -3035,7 +3035,7 @@ const struct Item gItems[] = { .name = _("Dragon Scale"), .itemId = ITEM_DRAGON_SCALE, - .price = 2100, + .price = 2000, .holdEffect = HOLD_EFFECT_DRAGON_SCALE, .holdEffectParam = 10, .description = sDragonScaleDesc, @@ -3049,7 +3049,7 @@ const struct Item gItems[] = { .name = _("Oval Stone"), .itemId = ITEM_OVAL_STONE, - .price = 2100, + .price = 2000, .description = sOvalStoneDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -3061,7 +3061,7 @@ const struct Item gItems[] = { .name = _("Protector"), .itemId = ITEM_PROTECTOR, - .price = 2100, + .price = 2000, .description = sProtectorDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -3073,7 +3073,7 @@ const struct Item gItems[] = { .name = _("Electirizer"), .itemId = ITEM_ELECTIRIZER, - .price = 2100, + .price = 2000, .description = sElectirizerDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -3085,7 +3085,7 @@ const struct Item gItems[] = { .name = _("Magmarizer"), .itemId = ITEM_MAGMARIZER, - .price = 2100, + .price = 2000, .description = sMagmarizerDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -3097,7 +3097,7 @@ const struct Item gItems[] = { .name = _("Dubious Disc"), .itemId = ITEM_DUBIOUS_DISC, - .price = 2100, + .price = 2000, .description = sDubiousDiscDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -3109,7 +3109,7 @@ const struct Item gItems[] = { .name = _("Reaper Cloth"), .itemId = ITEM_REAPER_CLOTH, - .price = 2100, + .price = 2000, .description = sReaperClothDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -3121,7 +3121,7 @@ const struct Item gItems[] = { .name = _("Razor Claw"), .itemId = ITEM_RAZOR_CLAW, - .price = 2100, + .price = 5000, .holdEffect = HOLD_EFFECT_NONE, // Placeholder. .description = sRazorClawDesc, .pocket = POCKET_ITEMS, @@ -3134,7 +3134,7 @@ const struct Item gItems[] = { .name = _("Razor Fang"), .itemId = ITEM_RAZOR_FANG, - .price = 2100, + .price = 5000, .holdEffect = HOLD_EFFECT_FLINCH, .holdEffectParam = 10, .description = sRazorFangDesc, @@ -3148,7 +3148,7 @@ const struct Item gItems[] = { .name = _("Prism Scale"), .itemId = ITEM_PRISM_SCALE, - .price = 500, + .price = 2000, .description = sPrismScaleDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -3160,7 +3160,7 @@ const struct Item gItems[] = { .name = _("Whipped Dream"), .itemId = ITEM_WHIPPED_DREAM, - .price = 2100, + .price = 2000, .description = sWhippedDreamDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -3172,7 +3172,7 @@ const struct Item gItems[] = { .name = _("Sachet"), .itemId = ITEM_SACHET, - .price = 2100, + .price = 2000, .description = sSachetDesc, .pocket = POCKET_ITEMS, .type = 4, @@ -3184,7 +3184,7 @@ const struct Item gItems[] = { .name = _("Light Ball"), .itemId = ITEM_LIGHT_BALL, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_LIGHT_BALL, .description = sLightBallDesc, .pocket = POCKET_ITEMS, @@ -3197,7 +3197,7 @@ const struct Item gItems[] = { .name = _("Soft Sand"), .itemId = ITEM_SOFT_SAND, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_GROUND_POWER, .holdEffectParam = 10, .description = sSoftSandDesc, @@ -3211,7 +3211,7 @@ const struct Item gItems[] = { .name = _("Hard Stone"), .itemId = ITEM_HARD_STONE, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_ROCK_POWER, .holdEffectParam = 10, .description = sHardStoneDesc, @@ -3225,7 +3225,7 @@ const struct Item gItems[] = { .name = _("Miracle Seed"), .itemId = ITEM_MIRACLE_SEED, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_GRASS_POWER, .holdEffectParam = 10, .description = sMiracleSeedDesc, @@ -3239,7 +3239,7 @@ const struct Item gItems[] = { .name = _("Black Glasses"), .itemId = ITEM_BLACK_GLASSES, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_DARK_POWER, .holdEffectParam = 10, .description = sBlackGlassesDesc, @@ -3253,7 +3253,7 @@ const struct Item gItems[] = { .name = _("Black Belt"), .itemId = ITEM_BLACK_BELT, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_FIGHTING_POWER, .holdEffectParam = 10, .description = sBlackBeltDesc, @@ -3267,7 +3267,7 @@ const struct Item gItems[] = { .name = _("Magnet"), .itemId = ITEM_MAGNET, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_ELECTRIC_POWER, .holdEffectParam = 10, .description = sMagnetDesc, @@ -3281,7 +3281,7 @@ const struct Item gItems[] = { .name = _("Mystic Water"), .itemId = ITEM_MYSTIC_WATER, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_WATER_POWER, .holdEffectParam = 10, .description = sMysticWaterDesc, @@ -3295,7 +3295,7 @@ const struct Item gItems[] = { .name = _("Sharp Beak"), .itemId = ITEM_SHARP_BEAK, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_FLYING_POWER, .holdEffectParam = 10, .description = sSharpBeakDesc, @@ -3309,7 +3309,7 @@ const struct Item gItems[] = { .name = _("Poison Barb"), .itemId = ITEM_POISON_BARB, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_POISON_POWER, .holdEffectParam = 10, .description = sPoisonBarbDesc, @@ -3321,9 +3321,9 @@ const struct Item gItems[] = [ITEM_NEVER_MELT_ICE] = { - .name = _("NeverMeltIce"), + .name = _("Never-MeltIce"), .itemId = ITEM_NEVER_MELT_ICE, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_ICE_POWER, .holdEffectParam = 10, .description = sNeverMeltIceDesc, @@ -3337,7 +3337,7 @@ const struct Item gItems[] = { .name = _("Spell Tag"), .itemId = ITEM_SPELL_TAG, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_GHOST_POWER, .holdEffectParam = 10, .description = sSpellTagDesc, @@ -3351,7 +3351,7 @@ const struct Item gItems[] = { .name = _("Twisted Spoon"), .itemId = ITEM_TWISTED_SPOON, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_PSYCHIC_POWER, .holdEffectParam = 10, .description = sTwistedSpoonDesc, @@ -3365,7 +3365,7 @@ const struct Item gItems[] = { .name = _("Charcoal"), .itemId = ITEM_CHARCOAL, - .price = 9800, + .price = 1000, .holdEffect = HOLD_EFFECT_FIRE_POWER, .holdEffectParam = 10, .description = sCharcoalDesc, @@ -3379,7 +3379,7 @@ const struct Item gItems[] = { .name = _("Dragon Fang"), .itemId = ITEM_DRAGON_FANG, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_DRAGON_POWER, .holdEffectParam = 10, .description = sDragonFangDesc, @@ -3393,7 +3393,7 @@ const struct Item gItems[] = { .name = _("Silk Scarf"), .itemId = ITEM_SILK_SCARF, - .price = 100, + .price = 1000, .holdEffect = HOLD_EFFECT_NORMAL_POWER, .holdEffectParam = 10, .description = sSilkScarfDesc, @@ -3407,7 +3407,7 @@ const struct Item gItems[] = { .name = _("Upgrade"), .itemId = ITEM_UP_GRADE, - .price = 2100, + .price = 2000, .holdEffect = HOLD_EFFECT_UP_GRADE, .description = sUpGradeDesc, .pocket = POCKET_ITEMS, @@ -3420,7 +3420,7 @@ const struct Item gItems[] = { .name = _("Shell Bell"), .itemId = ITEM_SHELL_BELL, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_SHELL_BELL, .holdEffectParam = 8, .description = sShellBellDesc, @@ -3518,7 +3518,7 @@ const struct Item gItems[] = { .name = _("Sea Incense"), .itemId = ITEM_SEA_INCENSE, - .price = 9600, + .price = 2000, .holdEffect = HOLD_EFFECT_WATER_POWER, .holdEffectParam = 20, .description = sSeaIncenseDesc, @@ -3532,7 +3532,7 @@ const struct Item gItems[] = { .name = _("Lax Incense"), .itemId = ITEM_LAX_INCENSE, - .price = 9600, + .price = 5000, .holdEffect = HOLD_EFFECT_EVASION_UP, .holdEffectParam = 10, .description = sLaxIncenseDesc, @@ -3546,7 +3546,7 @@ const struct Item gItems[] = { .name = _("Odd Incense"), .itemId = ITEM_ODD_INCENSE, - .price = 9600, + .price = 2000, .holdEffect = HOLD_EFFECT_PSYCHIC_POWER, .holdEffectParam = 20, .description = sOddIncenseDesc, @@ -3560,7 +3560,7 @@ const struct Item gItems[] = { .name = _("Rock Incense"), .itemId = ITEM_ROCK_INCENSE, - .price = 9600, + .price = 2000, .holdEffect = HOLD_EFFECT_ROCK_POWER, .holdEffectParam = 20, .description = sRockIncenseDesc, @@ -3574,7 +3574,7 @@ const struct Item gItems[] = { .name = _("Full Incense"), .itemId = ITEM_FULL_INCENSE, - .price = 9600, + .price = 5000, .holdEffect = HOLD_EFFECT_LAGGING_TAIL, .holdEffectParam = 5, .description = sFullIncenseDesc, @@ -3588,7 +3588,7 @@ const struct Item gItems[] = { .name = _("Wave Incense"), .itemId = ITEM_WAVE_INCENSE, - .price = 9600, + .price = 2000, .holdEffect = HOLD_EFFECT_WATER_POWER, .holdEffectParam = 20, .description = sWaveIncenseDesc, @@ -3602,7 +3602,7 @@ const struct Item gItems[] = { .name = _("Rose Incense"), .itemId = ITEM_ROSE_INCENSE, - .price = 9600, + .price = 2000, .holdEffect = HOLD_EFFECT_GRASS_POWER, .holdEffectParam = 20, .description = sRoseIncenseDesc, @@ -3616,7 +3616,7 @@ const struct Item gItems[] = { .name = _("Luck Incense"), .itemId = ITEM_LUCK_INCENSE, - .price = 9600, + .price = 11000, .holdEffect = HOLD_EFFECT_DOUBLE_PRIZE, .holdEffectParam = 10, .description = sLuckIncenseDesc, @@ -3630,7 +3630,7 @@ const struct Item gItems[] = { .name = _("Pure Incense"), .itemId = ITEM_PURE_INCENSE, - .price = 9600, + .price = 6000, .holdEffect = HOLD_EFFECT_REPEL, .description = sPureIncenseDesc, .pocket = POCKET_ITEMS, @@ -4890,7 +4890,7 @@ const struct Item gItems[] = .itemId = ITEM_OLD_AMBER, .description = sOldAmberDesc, #if I_KEY_FOSSILS >= GEN_4 - .price = 1000, + .price = 10000, .importance = 0, .pocket = POCKET_ITEMS, #else @@ -4933,7 +4933,7 @@ const struct Item gItems[] = { .name = _("Armor Fossil"), .itemId = ITEM_ARMOR_FOSSIL, - .price = 1000, + .price = 7000, .description = sArmorFossilDesc, .importance = 0, .pocket = POCKET_ITEMS, @@ -4946,7 +4946,7 @@ const struct Item gItems[] = { .name = _("Skull Fossil"), .itemId = ITEM_SKULL_FOSSIL, - .price = 1000, + .price = 7000, .description = sSkullFossilDesc, .importance = 0, .pocket = POCKET_ITEMS, @@ -4961,7 +4961,7 @@ const struct Item gItems[] = .itemId = ITEM_HELIX_FOSSIL, .description = sHelixFossilDesc, #if I_KEY_FOSSILS >= GEN_4 - .price = 1000, + .price = 7000, .importance = 0, .pocket = POCKET_ITEMS, #else @@ -4980,7 +4980,7 @@ const struct Item gItems[] = .itemId = ITEM_DOME_FOSSIL, .description = sDomeFossilDesc, #if I_KEY_FOSSILS >= GEN_4 - .price = 1000, + .price = 7000, .importance = 0, .pocket = POCKET_ITEMS, #else @@ -4999,7 +4999,7 @@ const struct Item gItems[] = .itemId = ITEM_ROOT_FOSSIL, .description = sRootFossilDesc, #if I_KEY_FOSSILS >= GEN_4 - .price = 1000, + .price = 7000, .importance = 0, .pocket = POCKET_ITEMS, #else @@ -5018,7 +5018,7 @@ const struct Item gItems[] = .itemId = ITEM_CLAW_FOSSIL, .description = sClawFossilDesc, #if I_KEY_FOSSILS >= GEN_4 - .price = 1000, + .price = 7000, .importance = 0, .pocket = POCKET_ITEMS, #else @@ -5035,7 +5035,7 @@ const struct Item gItems[] = { .name = _("Cover Fossil"), .itemId = ITEM_COVER_FOSSIL, - .price = 1000, + .price = 7000, .description = sCoverFossilDesc, .importance = 0, .pocket = POCKET_ITEMS, @@ -5048,7 +5048,7 @@ const struct Item gItems[] = { .name = _("Plume Fossil"), .itemId = ITEM_PLUME_FOSSIL, - .price = 1000, + .price = 7000, .description = sPlumeFossilDesc, .importance = 0, .pocket = POCKET_ITEMS, @@ -5061,7 +5061,7 @@ const struct Item gItems[] = { .name = _("Jaw Fossil"), .itemId = ITEM_JAW_FOSSIL, - .price = 1000, + .price = 7000, .description = sJawFossilDesc, .importance = 0, .pocket = POCKET_ITEMS, @@ -5074,7 +5074,7 @@ const struct Item gItems[] = { .name = _("Sail Fossil"), .itemId = ITEM_SAIL_FOSSIL, - .price = 1000, + .price = 7000, .description = sSailFossilDesc, .importance = 0, .pocket = POCKET_ITEMS, @@ -5712,7 +5712,7 @@ const struct Item gItems[] = { .name = _("Adamant Orb"), .itemId = ITEM_ADAMANT_ORB, - .price = 10000, + .price = 0, .holdEffect = HOLD_EFFECT_ADAMANT_ORB, .description = sAdamantOrbDesc, .pocket = POCKET_ITEMS, @@ -5725,7 +5725,7 @@ const struct Item gItems[] = { .name = _("Lustrous Orb"), .itemId = ITEM_LUSTROUS_ORB, - .price = 10000, + .price = 0, .holdEffect = HOLD_EFFECT_LUSTROUS_ORB, .description = sLustrousOrbDesc, .pocket = POCKET_ITEMS, @@ -5738,7 +5738,7 @@ const struct Item gItems[] = { .name = _("Griseous Orb"), .itemId = ITEM_GRISEOUS_ORB, - .price = 10000, + .price = 0, .holdEffect = HOLD_EFFECT_GRISEOUS_ORB, .description = sGriseousOrbDesc, .pocket = POCKET_ITEMS, @@ -5804,7 +5804,7 @@ const struct Item gItems[] = [ITEM_ELECTRIC_MEMORY] = { - .name = _("Elec. Memory"), + .name = _("ElectrcMemory"), .itemId = ITEM_ELECTRIC_MEMORY, .price = 1000, .holdEffect = HOLD_EFFECT_MEMORY, @@ -5832,7 +5832,7 @@ const struct Item gItems[] = [ITEM_FIGHTING_MEMORY] = { - .name = _("Fight Memory"), + .name = _("FightngMemory"), .itemId = ITEM_FIGHTING_MEMORY, .price = 1000, .holdEffect = HOLD_EFFECT_MEMORY, @@ -6226,7 +6226,7 @@ const struct Item gItems[] = { .name = _("Eviolite"), .itemId = ITEM_EVIOLITE, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_EVIOLITE, .holdEffectParam = 50, .description = sEvioliteDesc, @@ -6240,7 +6240,7 @@ const struct Item gItems[] = { .name = _("Float Stone"), .itemId = ITEM_FLOAT_STONE, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_FLOAT_STONE, .description = sFloatStoneDesc, .pocket = POCKET_ITEMS, @@ -6253,7 +6253,7 @@ const struct Item gItems[] = { .name = _("Rocky Helmet"), .itemId = ITEM_ROCKY_HELMET, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_ROCKY_HELMET, .holdEffectParam = 0, .description = sRockyHelmetDesc, @@ -6267,7 +6267,7 @@ const struct Item gItems[] = { .name = _("Air Balloon"), .itemId = ITEM_AIR_BALLOON, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_AIR_BALLOON, .holdEffectParam = 0, .description = sAirBalloonDesc, @@ -6281,7 +6281,7 @@ const struct Item gItems[] = { .name = _("Red Card"), .itemId = ITEM_RED_CARD, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_RED_CARD, .holdEffectParam = 0, .description = sRedCardDesc, @@ -6295,7 +6295,7 @@ const struct Item gItems[] = { .name = _("Ring Target"), .itemId = ITEM_RING_TARGET, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_RING_TARGET, .holdEffectParam = 0, .description = sRingTargetDesc, @@ -6309,7 +6309,7 @@ const struct Item gItems[] = { .name = _("Binding Band"), .itemId = ITEM_BINDING_BAND, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_BINDING_BAND, .description = sBindingBandDesc, .pocket = POCKET_ITEMS, @@ -6322,7 +6322,7 @@ const struct Item gItems[] = { .name = _("Eject Button"), .itemId = ITEM_EJECT_BUTTON, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_EJECT_BUTTON, .holdEffectParam = 0, .description = sEjectButtonDesc, @@ -6336,7 +6336,7 @@ const struct Item gItems[] = { .name = _("Absorb Bulb"), .itemId = ITEM_ABSORB_BULB, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_ABSORB_BULB, .holdEffectParam = 0, .description = sAbsorbBulbDesc, @@ -6350,7 +6350,7 @@ const struct Item gItems[] = { .name = _("Cell Battery"), .itemId = ITEM_CELL_BATTERY, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_CELL_BATTERY, .holdEffectParam = 0, .description = sCellBatteryDesc, @@ -6364,7 +6364,7 @@ const struct Item gItems[] = { .name = _("Luminous Moss"), .itemId = ITEM_LUMINOUS_MOSS, - .price = 1000, + .price = 4000, .holdEffect = HOLD_EFFECT_LUMINOUS_MOSS, .holdEffectParam = 0, .description = sLuminousMossDesc, @@ -6378,7 +6378,7 @@ const struct Item gItems[] = { .name = _("Snowball"), .itemId = ITEM_SNOWBALL, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_SNOWBALL, .holdEffectParam = 0, .description = sSnowballDesc, @@ -6390,7 +6390,7 @@ const struct Item gItems[] = [ITEM_WEAKNESS_POLICY] = { - .name = _("Weak. Policy"), + .name = _("WeaknssPolicy"), .itemId = ITEM_WEAKNESS_POLICY, .price = 1000, .holdEffect = HOLD_EFFECT_WEAKNESS_POLICY, @@ -6406,7 +6406,7 @@ const struct Item gItems[] = { .name = _("Douse Drive"), .itemId = ITEM_DOUSE_DRIVE, - .price = 1000, + .price = 0, .holdEffect = HOLD_EFFECT_DRIVE, .description = sDouseDriveDesc, .pocket = POCKET_ITEMS, @@ -6419,7 +6419,7 @@ const struct Item gItems[] = { .name = _("Shock Drive"), .itemId = ITEM_SHOCK_DRIVE, - .price = 1000, + .price = 0, .holdEffect = HOLD_EFFECT_DRIVE, .description = sShockDriveDesc, .pocket = POCKET_ITEMS, @@ -6432,7 +6432,7 @@ const struct Item gItems[] = { .name = _("Burn Drive"), .itemId = ITEM_BURN_DRIVE, - .price = 1000, + .price = 0, .holdEffect = HOLD_EFFECT_DRIVE, .description = sBurnDriveDesc, .pocket = POCKET_ITEMS, @@ -6445,7 +6445,7 @@ const struct Item gItems[] = { .name = _("Chill Drive"), .itemId = ITEM_CHILL_DRIVE, - .price = 1000, + .price = 0, .holdEffect = HOLD_EFFECT_DRIVE, .description = sChillDriveDesc, .pocket = POCKET_ITEMS, @@ -6458,7 +6458,7 @@ const struct Item gItems[] = { .name = _("Fire Gem"), .itemId = ITEM_FIRE_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sFireGemDesc, @@ -6472,7 +6472,7 @@ const struct Item gItems[] = { .name = _("Water Gem"), .itemId = ITEM_WATER_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sWaterGemDesc, @@ -6486,7 +6486,7 @@ const struct Item gItems[] = { .name = _("Electric Gem"), .itemId = ITEM_ELECTRIC_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sElectricGemDesc, @@ -6500,7 +6500,7 @@ const struct Item gItems[] = { .name = _("Grass Gem"), .itemId = ITEM_GRASS_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sGrassGemDesc, @@ -6514,7 +6514,7 @@ const struct Item gItems[] = { .name = _("Ice Gem"), .itemId = ITEM_ICE_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sIceGemDesc, @@ -6528,7 +6528,7 @@ const struct Item gItems[] = { .name = _("Fighting Gem"), .itemId = ITEM_FIGHTING_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sFightingGemDesc, @@ -6542,7 +6542,7 @@ const struct Item gItems[] = { .name = _("Poison Gem"), .itemId = ITEM_POISON_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sPoisonGemDesc, @@ -6556,7 +6556,7 @@ const struct Item gItems[] = { .name = _("Ground Gem"), .itemId = ITEM_GROUND_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sGroundGemDesc, @@ -6570,7 +6570,7 @@ const struct Item gItems[] = { .name = _("Flying Gem"), .itemId = ITEM_FLYING_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sFlyingGemDesc, @@ -6584,7 +6584,7 @@ const struct Item gItems[] = { .name = _("Psychic Gem"), .itemId = ITEM_PSYCHIC_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sPsychicGemDesc, @@ -6598,7 +6598,7 @@ const struct Item gItems[] = { .name = _("Bug Gem"), .itemId = ITEM_BUG_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sBugGemDesc, @@ -6612,7 +6612,7 @@ const struct Item gItems[] = { .name = _("Rock Gem"), .itemId = ITEM_ROCK_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sRockGemDesc, @@ -6626,7 +6626,7 @@ const struct Item gItems[] = { .name = _("Ghost Gem"), .itemId = ITEM_GHOST_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sGhostGemDesc, @@ -6640,7 +6640,7 @@ const struct Item gItems[] = { .name = _("Dragon Gem"), .itemId = ITEM_DRAGON_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sDragonGemDesc, @@ -6654,7 +6654,7 @@ const struct Item gItems[] = { .name = _("Dark Gem"), .itemId = ITEM_DARK_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sDarkGemDesc, @@ -6668,7 +6668,7 @@ const struct Item gItems[] = { .name = _("Steel Gem"), .itemId = ITEM_STEEL_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sSteelGemDesc, @@ -6682,7 +6682,7 @@ const struct Item gItems[] = { .name = _("Normal Gem"), .itemId = ITEM_NORMAL_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sNormalGemDesc, @@ -6696,7 +6696,7 @@ const struct Item gItems[] = { .name = _("Fairy Gem"), .itemId = ITEM_FAIRY_GEM, - .price = 200, + .price = 4000, .holdEffect = HOLD_EFFECT_GEMS, .holdEffectParam = 30, .description = sFairyGemDesc, @@ -7373,7 +7373,7 @@ const struct Item gItems[] = [ITEM_PROTECTIVE_PADS] = { - .name = _("Protect Pads"), // Shortened name from Protective Pads + .name = _("ProtectvePads"), .itemId = ITEM_PROTECTIVE_PADS, .price = 4000, .holdEffect = HOLD_EFFECT_PROTECTIVE_PADS, @@ -7386,7 +7386,7 @@ const struct Item gItems[] = [ITEM_TERRAIN_EXTENDER] = { - .name = _("Terrain Exte."), + .name = _("TerainExtendr"), .itemId = ITEM_TERRAIN_EXTENDER, .price = 4000, .holdEffect = HOLD_EFFECT_TERRAIN_EXTENDER, @@ -7478,7 +7478,7 @@ const struct Item gItems[] = { .name = _("HealthFeather"), .itemId = ITEM_HEALTH_WING, - .price = 3000, + .price = 300, .holdEffect = 0, .holdEffectParam = 4, .description = sHealthWingDesc, @@ -7492,7 +7492,7 @@ const struct Item gItems[] = { .name = _("MuscleFeather"), .itemId = ITEM_MUSCLE_WING, - .price = 3000, + .price = 300, .holdEffect = 0, .holdEffectParam = 4, .description = sMuscleWingDesc, @@ -7506,7 +7506,7 @@ const struct Item gItems[] = { .name = _("ResistFeather"), .itemId = ITEM_RESIST_WING, - .price = 3000, + .price = 300, .holdEffect = 0, .holdEffectParam = 4, .description = sResistWingDesc, @@ -7520,7 +7520,7 @@ const struct Item gItems[] = { .name = _("GeniusFeather"), .itemId = ITEM_GENIUS_WING, - .price = 3000, + .price = 300, .holdEffect = 0, .holdEffectParam = 4, .description = sGeniusWingDesc, @@ -7534,7 +7534,7 @@ const struct Item gItems[] = { .name = _("CleverFeather"), .itemId = ITEM_CLEVER_WING, - .price = 3000, + .price = 300, .holdEffect = 0, .holdEffectParam = 4, .description = sCleverWingDesc, @@ -7548,7 +7548,7 @@ const struct Item gItems[] = { .name = _("Swift Feather"), .itemId = ITEM_SWIFT_WING, - .price = 3000, + .price = 300, .holdEffect = 0, .holdEffectParam = 4, .description = sSwiftWingDesc, @@ -7562,7 +7562,7 @@ const struct Item gItems[] = { .name = _("PrettyFeather"), .itemId = ITEM_PRETTY_WING, - .price = 200, + .price = 1000, .description = sPrettyWingDesc, .pocket = POCKET_ITEMS, .type = 4,