Rename HITMARKER_IGNORE_SAFEGUARD
Rename HITMARKER_IGNORE_SAFEGUARD to HITMARKER_STATUS_ABILITY_EFFECT. This flag is used exclusively by status-inflicting Abilities, and has 3 main functions: - Whether the effect bypasses Shield Dust - Whether the effect bypasses Safeguard - Which text string to display when the status condition is inflicted (i.e. whether it was inflicted by a move or Ability) I believe this new name better represents what the flag actually does. This name was structured to parallel HITMARKER_SYNCHRONISE_EFFECT.
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12a64fecb4
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190e77e9c8
3 changed files with 24 additions and 24 deletions
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@ -176,7 +176,7 @@
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#define HITMARKER_ATTACKSTRING_PRINTED (1 << 10)
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#define HITMARKER_NO_PPDEDUCT (1 << 11)
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#define HITMARKER_SWAP_ATTACKER_TARGET (1 << 12)
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#define HITMARKER_IGNORE_SAFEGUARD (1 << 13)
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#define HITMARKER_STATUS_ABILITY_EFFECT (1 << 13)
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#define HITMARKER_SYNCHRONISE_EFFECT (1 << 14)
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#define HITMARKER_RUN (1 << 15)
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#define HITMARKER_IGNORE_ON_AIR (1 << 16)
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@ -2246,11 +2246,11 @@ void SetMoveEffect(bool8 primary, u8 certain)
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gBattleScripting.battler = gBattlerAttacker;
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}
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if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
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INCREMENT_RESET_RETURN
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if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
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INCREMENT_RESET_RETURN
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@ -2300,10 +2300,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_PSNPrevention;
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
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gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
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}
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else
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{
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@ -2312,7 +2312,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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RESET_RETURN
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}
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if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
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&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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@ -2341,10 +2341,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_BRNPrevention;
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
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gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
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}
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else
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{
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@ -2353,7 +2353,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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RESET_RETURN
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}
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if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)
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&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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@ -2397,10 +2397,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
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gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
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}
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else
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{
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@ -2425,10 +2425,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_PSNPrevention;
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
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gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
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}
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else
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{
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@ -2437,7 +2437,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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RESET_RETURN
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}
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if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
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&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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@ -2480,10 +2480,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gEffectBattler].status1), &gBattleMons[gEffectBattler].status1);
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MarkBattlerForControllerExec(gActiveBattler);
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUSED_BY_ABILITY;
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gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
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}
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else
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{
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@ -649,7 +649,7 @@ void HandleAction_NothingIsFainted(void)
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gCurrentTurnActionNumber++;
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gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
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gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
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| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_NO_PPDEDUCT | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_PASSIVE_DAMAGE
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| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONISE_EFFECT
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| HITMARKER_CHARGING | HITMARKER_NEVER_SET);
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@ -662,7 +662,7 @@ void HandleAction_ActionFinished(void)
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gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
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SpecialStatusesClear();
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gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
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| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_NO_PPDEDUCT | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_PASSIVE_DAMAGE
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| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONISE_EFFECT
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| HITMARKER_CHARGING | HITMARKER_NEVER_SET);
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@ -2782,7 +2782,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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gBattleCommunication[MOVE_EFFECT_BYTE] += MOVE_EFFECT_AFFECTS_USER;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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break;
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@ -2797,7 +2797,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_POISON;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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break;
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@ -2812,7 +2812,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_PARALYSIS;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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break;
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@ -2827,7 +2827,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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break;
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@ -2963,7 +2963,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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gBattleScripting.battler = gBattlerTarget;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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break;
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@ -2979,7 +2979,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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gBattleScripting.battler = gBattlerAttacker;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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break;
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