Disable rematches if FREE_MATCH_CALL is enabled
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@ -1132,6 +1132,7 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
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TrainerBattleLoadArgs(sContinueScriptDoubleBattleParams, data);
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SetMapVarsToTrainer();
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return EventScript_TryDoDoubleTrainerBattle;
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#ifndef FREE_MATCH_CALL
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case TRAINER_BATTLE_REMATCH_DOUBLE:
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TrainerBattleLoadArgs(sDoubleBattleParams, data);
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SetMapVarsToTrainer();
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@ -1142,6 +1143,7 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
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SetMapVarsToTrainer();
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gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
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return EventScript_TryDoRematchBattle;
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#endif
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case TRAINER_BATTLE_PYRAMID:
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if (gApproachingTrainerId == 0)
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{
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