battle_engine merge
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1 changed files with 4 additions and 4 deletions
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@ -92,9 +92,6 @@
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#define GEN_8 5
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#endif
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// Mega Evolution settings
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#define B_MEGA_EVO_TURN_ORDER GEN_7 // In Gen7, a Pokémon's Speed after Mega Evolution is used to determine turn order, not its Speed before.
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// Calculation settings
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#define B_CRIT_CHANCE GEN_7 // Chances of a critical hit landing. See CalcCritChanceStage.
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#define B_CRIT_MULTIPLIER GEN_7 // In Gen6+, critical hits multiply damage by 1.5 instead of 2.
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#define B_STEEL_RESISTANCES GEN_7 // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves.
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#define B_PRANKSTER_DARK_TYPES GEN_7 // In Gen7+, Prankster-elevated status moves do not affect Dark type Pokémon.
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// Turn count settings
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// Turn settings
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#define B_BINDING_TURNS GEN_7 // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.)
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#define B_UPROAR_TURNS GEN_7 // In Gen5+, Uproar lasts for 3 turns instead of 2-5 turns.
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#define B_DISABLE_TURNS GEN_7 // Disable's turns. See Cmd_disablelastusedattack.
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#define B_TAILWIND_TURNS GEN_7 // In Gen5+, Tailwind lasts 4 turns instead of 3.
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#define B_SLEEP_TURNS GEN_7 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns.
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#define B_TAUNT_TURNS GEN_7 // In Gen5+, Taunt lasts 3 turns if the user acts before the target, or 4 turns if the target acted before the user. In Gen3, taunt lasts 2 turns and in Gen 4, 3-5 turns.
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#define B_MEGA_EVO_TURN_ORDER GEN_7 // In Gen7, a Pokémon's Speed after Mega Evolution is used to determine turn order, not its Speed before.
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#define B_RECALC_TURN_AFTER_ACTIONS GEN_8 // In gen 8, switching/using a move have consequences for the turn order of the current turn.
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// Move data settings
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#define B_UPDATED_MOVE_DATA GEN_8 // Updates move data in gBattleMoves, including Power, Accuracy, PP, stat changes, targets, chances of secondary effects, etc.
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