Fixes test description + small fix follow up (#4100)
* Fixes test description + small fix follow up * fix fix * Apply suggestions from code review --------- Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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2 changed files with 20 additions and 9 deletions
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@ -6794,7 +6794,7 @@ static u8 ItemHealHp(u32 battler, u32 itemId, bool32 end2, bool32 percentHeal)
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gBattlescriptCurrInstr = BattleScript_ItemHealHP_RemoveItemRet;
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}
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if (gBattleResources->flags->flags[battler] & RESOURCE_FLAG_EMERGENCY_EXIT
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&& GetNonDynamaxMaxHP(battler) > gBattleMons[battler].maxHP / 2)
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&& GetNonDynamaxHP(battler) >= GetNonDynamaxMaxHP(battler) / 2)
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gBattleResources->flags->flags[battler] &= ~RESOURCE_FLAG_EMERGENCY_EXIT;
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return ITEM_HP_CHANGE;
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@ -8,10 +8,7 @@ SINGLE_BATTLE_TEST("Emergency Exit switches out when taking 50% max-hp damage")
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OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN {
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MOVE(player, MOVE_SUPER_FANG);
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SEND_OUT(opponent, 1);
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}
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TURN { MOVE(player, MOVE_SUPER_FANG); SEND_OUT(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
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HP_BAR(opponent);
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@ -19,16 +16,14 @@ SINGLE_BATTLE_TEST("Emergency Exit switches out when taking 50% max-hp damage")
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}
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}
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SINGLE_BATTLE_TEST("Emergency Exit switches out when taking 50% max-hp damage after a restore hp hold effect was used")
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SINGLE_BATTLE_TEST("Emergency Exit does not switch out when going below 50% max-HP but healed via held item back above the threshold")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); Item(ITEM_SITRUS_BERRY); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN {
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MOVE(player, MOVE_SUPER_FANG);
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}
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TURN { MOVE(player, MOVE_SUPER_FANG); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
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HP_BAR(opponent);
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@ -36,3 +31,19 @@ SINGLE_BATTLE_TEST("Emergency Exit switches out when taking 50% max-hp damage af
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NOT ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
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}
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}
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SINGLE_BATTLE_TEST("Emergency Exit switches out when going below 50% max-HP but healing via held item is not enough to go back above the threshold")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(133); Item(ITEM_ORAN_BERRY); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUPER_FANG); SEND_OUT(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
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}
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}
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