Fix name of SetDexNumberColor

This commit is contained in:
Sierraffinity 2020-12-12 21:08:15 -08:00
parent abef3065d0
commit 1aca378634

View file

@ -2578,7 +2578,7 @@ static void DrawPokerusCuredSymbol(struct Pokemon *mon) // This checks if the mo
ScheduleBgCopyTilemapToVram(3);
}
static void SetDexNumberColor(bool8 isMonShiny)
static void SetMonPicBackgroundPalette(bool8 isMonShiny)
{
if (!isMonShiny)
SetBgTilemapPalette(3, 1, 4, 8, 8, 0);
@ -2715,12 +2715,12 @@ static void PrintNotEggInfo(void)
if (!IsMonShiny(mon))
{
PrintTextOnWindow(PSS_LABEL_WINDOW_PORTRAIT_DEX_NUMBER, gStringVar1, 0, 1, 0, 1);
SetDexNumberColor(FALSE);
SetMonPicBackgroundPalette(FALSE);
}
else
{
PrintTextOnWindow(PSS_LABEL_WINDOW_PORTRAIT_DEX_NUMBER, gStringVar1, 0, 1, 0, 7);
SetDexNumberColor(TRUE);
SetMonPicBackgroundPalette(TRUE);
}
PutWindowTilemap(PSS_LABEL_WINDOW_PORTRAIT_DEX_NUMBER);
}
@ -2728,9 +2728,9 @@ static void PrintNotEggInfo(void)
{
ClearWindowTilemap(PSS_LABEL_WINDOW_PORTRAIT_DEX_NUMBER);
if (!IsMonShiny(mon))
SetDexNumberColor(FALSE);
SetMonPicBackgroundPalette(FALSE);
else
SetDexNumberColor(TRUE);
SetMonPicBackgroundPalette(TRUE);
}
StringCopy(gStringVar1, gText_LevelSymbol);
ConvertIntToDecimalStringN(gStringVar2, summary->level, STR_CONV_MODE_LEFT_ALIGN, 3);