Style fixes

This commit is contained in:
Eduardo Quezada 2023-10-10 19:13:05 -03:00
parent 4d4d566c2b
commit 1acc0ba2e3

View file

@ -56,39 +56,39 @@ struct GMaxMove
static const struct GMaxMove sGMaxMoveTable[] =
{
{SPECIES_VENUSAUR_GIGANTAMAX, TYPE_GRASS, MOVE_G_MAX_VINE_LASH},
{SPECIES_BLASTOISE_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_CANNONADE},
{SPECIES_CHARIZARD_GIGANTAMAX, TYPE_FIRE, MOVE_G_MAX_WILDFIRE},
{SPECIES_BUTTERFREE_GIGANTAMAX, TYPE_BUG, MOVE_G_MAX_BEFUDDLE},
{SPECIES_PIKACHU_GIGANTAMAX, TYPE_ELECTRIC, MOVE_G_MAX_VOLT_CRASH},
{SPECIES_MEOWTH_GIGANTAMAX, TYPE_NORMAL, MOVE_G_MAX_GOLD_RUSH},
{SPECIES_MACHAMP_GIGANTAMAX, TYPE_FIGHTING, MOVE_G_MAX_CHI_STRIKE},
{SPECIES_GENGAR_GIGANTAMAX, TYPE_GHOST, MOVE_G_MAX_TERROR},
{SPECIES_KINGLER_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_FOAM_BURST},
{SPECIES_LAPRAS_GIGANTAMAX, TYPE_ICE, MOVE_G_MAX_RESONANCE},
{SPECIES_EEVEE_GIGANTAMAX, TYPE_NORMAL, MOVE_G_MAX_CUDDLE},
{SPECIES_SNORLAX_GIGANTAMAX, TYPE_NORMAL, MOVE_G_MAX_REPLENISH},
{SPECIES_GARBODOR_GIGANTAMAX, TYPE_POISON, MOVE_G_MAX_MALODOR},
{SPECIES_MELMETAL_GIGANTAMAX, TYPE_STEEL, MOVE_G_MAX_MELTDOWN},
{SPECIES_RILLABOOM_GIGANTAMAX, TYPE_GRASS, MOVE_G_MAX_DRUM_SOLO},
{SPECIES_CINDERACE_GIGANTAMAX, TYPE_FIRE, MOVE_G_MAX_FIREBALL},
{SPECIES_INTELEON_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_HYDROSNIPE},
{SPECIES_CORVIKNIGHT_GIGANTAMAX, TYPE_FLYING, MOVE_G_MAX_WIND_RAGE},
{SPECIES_ORBEETLE_GIGANTAMAX, TYPE_PSYCHIC, MOVE_G_MAX_GRAVITAS},
{SPECIES_DREDNAW_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_STONESURGE},
{SPECIES_COALOSSAL_GIGANTAMAX, TYPE_ROCK, MOVE_G_MAX_VOLCALITH},
{SPECIES_FLAPPLE_GIGANTAMAX, TYPE_GRASS, MOVE_G_MAX_TARTNESS},
{SPECIES_APPLETUN_GIGANTAMAX, TYPE_GRASS, MOVE_G_MAX_SWEETNESS},
{SPECIES_SANDACONDA_GIGANTAMAX, TYPE_GROUND, MOVE_G_MAX_SANDBLAST},
{SPECIES_TOXTRICITY_GIGANTAMAX, TYPE_ELECTRIC, MOVE_G_MAX_STUN_SHOCK},
{SPECIES_CENTISKORCH_GIGANTAMAX, TYPE_FIRE, MOVE_G_MAX_CENTIFERNO},
{SPECIES_HATTERENE_GIGANTAMAX, TYPE_FAIRY, MOVE_G_MAX_SMITE},
{SPECIES_GRIMMSNARL_GIGANTAMAX, TYPE_DARK, MOVE_G_MAX_SNOOZE},
{SPECIES_ALCREMIE_GIGANTAMAX, TYPE_FAIRY, MOVE_G_MAX_FINALE},
{SPECIES_COPPERAJAH_GIGANTAMAX, TYPE_STEEL, MOVE_G_MAX_STEELSURGE},
{SPECIES_DURALUDON_GIGANTAMAX, TYPE_DRAGON, MOVE_G_MAX_DEPLETION},
{SPECIES_URSHIFU_GIGANTAMAX, TYPE_DARK, MOVE_G_MAX_ONE_BLOW},
{SPECIES_URSHIFU_RAPID_STRIKE_STYLE_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_RAPID_FLOW},
{SPECIES_VENUSAUR_GIGANTAMAX, TYPE_GRASS, MOVE_G_MAX_VINE_LASH},
{SPECIES_BLASTOISE_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_CANNONADE},
{SPECIES_CHARIZARD_GIGANTAMAX, TYPE_FIRE, MOVE_G_MAX_WILDFIRE},
{SPECIES_BUTTERFREE_GIGANTAMAX, TYPE_BUG, MOVE_G_MAX_BEFUDDLE},
{SPECIES_PIKACHU_GIGANTAMAX, TYPE_ELECTRIC, MOVE_G_MAX_VOLT_CRASH},
{SPECIES_MEOWTH_GIGANTAMAX, TYPE_NORMAL, MOVE_G_MAX_GOLD_RUSH},
{SPECIES_MACHAMP_GIGANTAMAX, TYPE_FIGHTING, MOVE_G_MAX_CHI_STRIKE},
{SPECIES_GENGAR_GIGANTAMAX, TYPE_GHOST, MOVE_G_MAX_TERROR},
{SPECIES_KINGLER_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_FOAM_BURST},
{SPECIES_LAPRAS_GIGANTAMAX, TYPE_ICE, MOVE_G_MAX_RESONANCE},
{SPECIES_EEVEE_GIGANTAMAX, TYPE_NORMAL, MOVE_G_MAX_CUDDLE},
{SPECIES_SNORLAX_GIGANTAMAX, TYPE_NORMAL, MOVE_G_MAX_REPLENISH},
{SPECIES_GARBODOR_GIGANTAMAX, TYPE_POISON, MOVE_G_MAX_MALODOR},
{SPECIES_MELMETAL_GIGANTAMAX, TYPE_STEEL, MOVE_G_MAX_MELTDOWN},
{SPECIES_RILLABOOM_GIGANTAMAX, TYPE_GRASS, MOVE_G_MAX_DRUM_SOLO},
{SPECIES_CINDERACE_GIGANTAMAX, TYPE_FIRE, MOVE_G_MAX_FIREBALL},
{SPECIES_INTELEON_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_HYDROSNIPE},
{SPECIES_CORVIKNIGHT_GIGANTAMAX, TYPE_FLYING, MOVE_G_MAX_WIND_RAGE},
{SPECIES_ORBEETLE_GIGANTAMAX, TYPE_PSYCHIC, MOVE_G_MAX_GRAVITAS},
{SPECIES_DREDNAW_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_STONESURGE},
{SPECIES_COALOSSAL_GIGANTAMAX, TYPE_ROCK, MOVE_G_MAX_VOLCALITH},
{SPECIES_FLAPPLE_GIGANTAMAX, TYPE_GRASS, MOVE_G_MAX_TARTNESS},
{SPECIES_APPLETUN_GIGANTAMAX, TYPE_GRASS, MOVE_G_MAX_SWEETNESS},
{SPECIES_SANDACONDA_GIGANTAMAX, TYPE_GROUND, MOVE_G_MAX_SANDBLAST},
{SPECIES_TOXTRICITY_GIGANTAMAX, TYPE_ELECTRIC, MOVE_G_MAX_STUN_SHOCK},
{SPECIES_CENTISKORCH_GIGANTAMAX, TYPE_FIRE, MOVE_G_MAX_CENTIFERNO},
{SPECIES_HATTERENE_GIGANTAMAX, TYPE_FAIRY, MOVE_G_MAX_SMITE},
{SPECIES_GRIMMSNARL_GIGANTAMAX, TYPE_DARK, MOVE_G_MAX_SNOOZE},
{SPECIES_ALCREMIE_GIGANTAMAX, TYPE_FAIRY, MOVE_G_MAX_FINALE},
{SPECIES_COPPERAJAH_GIGANTAMAX, TYPE_STEEL, MOVE_G_MAX_STEELSURGE},
{SPECIES_DURALUDON_GIGANTAMAX, TYPE_DRAGON, MOVE_G_MAX_DEPLETION},
{SPECIES_URSHIFU_GIGANTAMAX, TYPE_DARK, MOVE_G_MAX_ONE_BLOW},
{SPECIES_URSHIFU_RAPID_STRIKE_STYLE_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_RAPID_FLOW},
};
// forward declarations
@ -148,7 +148,8 @@ bool32 CanDynamax(u16 battlerId)
}
// Returns whether a battler is transformed into a Gigantamax form.
bool32 IsGigantamaxed(u16 battlerId) {
bool32 IsGigantamaxed(u16 battlerId)
{
// TODO: Incorporate Gigantamax factor.
if ((gSpeciesInfo[gBattleMons[battlerId].species].gigantamax))
return TRUE;
@ -279,7 +280,7 @@ bool32 ShouldUseMaxMove(u16 battlerId, u16 baseMove)
{
// TODO: Raid bosses do not always use Max Moves.
// if (IsRaidBoss(battlerId))
// return !IsRaidBossUsingRegularMove(battlerId, baseMove);
// return !IsRaidBossUsingRegularMove(battlerId, baseMove);
return IsDynamaxed(battlerId) || gBattleStruct->dynamax.toDynamax & gBitTable[battlerId];
}
@ -495,7 +496,8 @@ const u8 *GetMaxMoveName(u16 move)
// Assigns the multistring to use for the "Damage Non- Types" G-Max effect.
void ChooseDamageNonTypesString(u8 type)
{
switch (type) {
switch (type)
{
case TYPE_GRASS:
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
break;
@ -956,7 +958,7 @@ void BS_TrySetStatus1(void)
BtlController_EmitSetMonData(gBattlerTarget, BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].status1), &gBattleMons[gBattlerTarget].status1);
MarkBattlerForControllerExec(gBattlerTarget);
gBattlescriptCurrInstr = cmd->nextInstr;
}
}
else
{
gBattlescriptCurrInstr = cmd->failInstr;
@ -1022,7 +1024,7 @@ void BS_TrySetStatus2(void)
{
gEffectBattler = gBattlerTarget;
gBattlescriptCurrInstr = cmd->nextInstr;
}
}
else
{
gBattlescriptCurrInstr = cmd->failInstr;
@ -1037,7 +1039,7 @@ void BS_DamageNonTypes(void)
gBattleMoveDamage = 0;
if (gSideTimers[side].damageNonTypesTimer
&& !IS_BATTLER_OF_TYPE(gBattlerAttacker, gSideTimers[side].damageNonTypesType)
&& IsBattlerAlive(gBattlerAttacker)
&& IsBattlerAlive(gBattlerAttacker)
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
gBattleMoveDamage = GetNonDynamaxMaxHP(gBattlerAttacker) / 6;