This commit is contained in:
LOuroboros 2021-10-09 01:07:27 -03:00
parent 91a68cd5db
commit 2120545649

View file

@ -4547,10 +4547,6 @@ static void Cmd_playanimation(void)
|| gBattlescriptCurrInstr[2] == B_ANIM_ILLUSION_OFF
|| gBattlescriptCurrInstr[2] == B_ANIM_FORM_CHANGE
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE
|| gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES
|| gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES
|| gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES
|| gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES
|| gBattlescriptCurrInstr[2] == B_ANIM_PRIMAL_REVERSION)
{
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
@ -4598,9 +4594,6 @@ static void Cmd_playanimation2(void) // animation Id is stored in the first poin
|| *animationIdPtr == B_ANIM_ILLUSION_OFF
|| *animationIdPtr == B_ANIM_FORM_CHANGE
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE
|| *animationIdPtr == B_ANIM_RAIN_CONTINUES
|| *animationIdPtr == B_ANIM_SUN_CONTINUES
|| *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES
|| *animationIdPtr == B_ANIM_PRIMAL_REVERSION)
{
BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);