Fix AI not recognising Volt Absorb/FlashFire (#4781)

This commit is contained in:
DizzyEggg 2024-06-12 23:02:45 +02:00 committed by GitHub
parent 416519220d
commit 21339cf272
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 29 additions and 1 deletions

View file

@ -943,6 +943,19 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score)
&& IsNonVolatileStatusMoveEffect(moveEffect))
RETURN_SCORE_MINUS(10);
break;
case ABILITY_VOLT_ABSORB:
case ABILITY_LIGHTNING_ROD:
if (moveType == TYPE_ELECTRIC)
RETURN_SCORE_MINUS(20);
break;
case ABILITY_STORM_DRAIN:
if (moveType == TYPE_WATER)
RETURN_SCORE_MINUS(20);
break;
case ABILITY_FLASH_FIRE:
if (moveType == TYPE_FIRE)
RETURN_SCORE_MINUS(20);
break;
} // def ability checks
// target partner ability checks & not attacking partner
@ -3386,7 +3399,7 @@ static u32 AI_CalcMoveEffectScore(u32 battlerAtk, u32 battlerDef, u32 move)
score += AI_TryToClearStats(battlerAtk, battlerDef, isDoubleBattle);
break;
case EFFECT_ROAR:
if ((gMovesInfo[move].soundMove && aiData->abilities[battlerDef] == ABILITY_SOUNDPROOF)
if ((gMovesInfo[move].soundMove && aiData->abilities[battlerDef] == ABILITY_SOUNDPROOF)
|| aiData->abilities[battlerDef] == ABILITY_SUCTION_CUPS)
break;
else if (IsDynamaxed(battlerDef))

View file

@ -1001,6 +1001,21 @@ AI_SINGLE_BATTLE_TEST("AI calculates guaranteed criticals and detects critical i
}
}
AI_DOUBLE_BATTLE_TEST("AI recognizes Volt Absorb received from Trace")
{
GIVEN {
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
PLAYER(SPECIES_MAGNETON);
PLAYER(SPECIES_GARDEVOIR) { Ability(ABILITY_TRACE); }
OPPONENT(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); Moves(MOVE_THUNDER_WAVE, MOVE_THUNDERSHOCK, MOVE_WATER_GUN); }
OPPONENT(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); Moves(MOVE_THUNDER_WAVE, MOVE_THUNDERSHOCK, MOVE_WATER_GUN); }
} WHEN {
TURN { NOT_EXPECT_MOVE(opponentLeft, MOVE_THUNDERSHOCK); NOT_EXPECT_MOVE(opponentLeft, MOVE_THUNDER_WAVE); NOT_EXPECT_MOVE(opponentRight, MOVE_THUNDER_WAVE); }
} THEN {
EXPECT(gBattleResources->aiData->abilities[B_POSITION_PLAYER_RIGHT] == ABILITY_VOLT_ABSORB);
}
}
AI_SINGLE_BATTLE_TEST("AI avoids contact moves against rocky helmet")
{
u32 item;