diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index e79d7c3f3f..363dc1750b 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -4401,7 +4401,6 @@ Move_BUBBLE_BEAM: delay 1 call Bulbblebeam1 createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET - createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_DEF_PARTNER call Bulbblebeam1 call Bulbblebeam1 waitforvisualfinish @@ -12285,22 +12284,22 @@ PoisonBubblesEffect: return WaterBubbleEffect: - createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET return diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 63fbdc2f57..18d5bd61df 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -862,7 +862,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 100, .pp = 20, .secondaryEffectChance = 10, - .target = MOVE_TARGET_BOTH, + .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_SPECIAL,