Remove superfluous define of LEVEL_UP_END
LEVEL_UP_END is already defined in constants/pokemon.h
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#define LEVEL_UP_MOVE(lvl, moveLearned) {.move = moveLearned, .level = lvl}
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#define LEVEL_UP_END (0xffff)
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static const struct LevelUpMove sBulbasaurLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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