Merge pull request #1715 from AsparagusEduardo/BE_ShadowTag
Config for Shadow Tag vs Shadow Tag
This commit is contained in:
commit
245ef1ad2d
2 changed files with 10 additions and 5 deletions
|
@ -129,6 +129,7 @@
|
|||
#define B_GALE_WINGS GEN_7 // In Gen7+ requires full HP to trigger.
|
||||
#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't.
|
||||
#define B_GHOSTS_ESCAPE GEN_7 // In Gen6+, Ghost-type Pokémon can escape even when blocked by abilities such as Shadow Tag.
|
||||
#define B_SHADOW_TAG_ESCAPE GEN_7 // In Gen4+, if both sides have a Pokémon with Shadow Tag, all battlers can escape. Before, neither side could escape this situation.
|
||||
#define B_MOODY_ACC_EVASION GEN_8 // In Gen8, Moody CANNOT raise Accuracy and Evasion anymore.
|
||||
#define B_FLASH_FIRE_FROZEN GEN_7 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before.
|
||||
#define B_SYNCHRONIZE_NATURE GEN_8 // In Gen8, if the Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously.
|
||||
|
|
|
@ -5404,11 +5404,15 @@ u32 IsAbilityOnFieldExcept(u32 battlerId, u32 ability)
|
|||
u32 IsAbilityPreventingEscape(u32 battlerId)
|
||||
{
|
||||
u32 id;
|
||||
|
||||
if (B_GHOSTS_ESCAPE >= GEN_6 && IS_BATTLER_OF_TYPE(battlerId, TYPE_GHOST))
|
||||
return 0;
|
||||
|
||||
if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG)) && gBattleMons[battlerId].ability != ABILITY_SHADOW_TAG)
|
||||
#if B_GHOSTS_ESCAPE >= GEN_6
|
||||
if (IS_BATTLER_OF_TYPE(battlerId, TYPE_GHOST))
|
||||
return 0;
|
||||
#endif
|
||||
#if B_SHADOW_TAG_ESCAPE >= GEN_4
|
||||
if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG)) && gBattleMons[battlerId].ability != ABILITY_SHADOW_TAG)
|
||||
#else
|
||||
if (id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG))
|
||||
#endif
|
||||
return id;
|
||||
if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_ARENA_TRAP)) && IsBattlerGrounded(battlerId))
|
||||
return id;
|
||||
|
|
Loading…
Reference in a new issue