Leaf Storm animation
All credit to Doesnt, just stole it from his pokeruby build
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28347912d9
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3 changed files with 139 additions and 0 deletions
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@ -2025,6 +2025,116 @@ Move_LAVA_PLUME:
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end
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end
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Move_LEAF_STORM:
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Move_LEAF_STORM:
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loadspritegfx ANIM_TAG_RAZOR_LEAF
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_LEAF
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monbg ANIM_DEF_PARTNER
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monbgprio_2A ANIM_TARGET
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setalpha 12, 8
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, RGB(13, 31, 12)
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waitforvisualfinish
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monbgprio_28 ANIM_TARGET
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setalpha 12, 8
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
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delay 3
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -8, 11, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
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delay 3
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playsewithpan SE_W026, 192
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
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delay 3
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waitforvisualfinish
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
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createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 0, -36, 10
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createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 24, -12, 10
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createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 24, 12, 10
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createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 0, 36, 10
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createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -24, 12, 10
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createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -24, -12, 10
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playsewithpan SE_W013, 63
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delay 2
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createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 36, 0, 10
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createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 12, -24, 10
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createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 12, 24, 10
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createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -36, 0, 10
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createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -12, 24, 10
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createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -12, -24, 10
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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blendoff
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delay 0
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 12, 0, RGB(13, 31, 12)
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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end
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end
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Move_POWER_WHIP:
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Move_POWER_WHIP:
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@ -223,12 +223,19 @@ void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
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// battle_anim_effects_1.c
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// battle_anim_effects_1.c
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void sub_810310C(u8 battler, struct Sprite* sprite);
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void sub_810310C(u8 battler, struct Sprite* sprite);
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void AnimMoveTwisterParticle(struct Sprite* sprite);
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void AnimMoveTwisterParticle(struct Sprite* sprite);
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extern const union AnimCmd *const gUnknown_08592388[];
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void sub_8100898(struct Sprite *);
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// water.c
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// water.c
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void sub_8108C94(struct Sprite *sprite);
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void sub_8108C94(struct Sprite *sprite);
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// flying.c
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// flying.c
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void sub_810E2C8(struct Sprite *sprite);
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void sub_810E2C8(struct Sprite *sprite);
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extern const union AnimCmd *const gUnknown_085962D0[];
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void sub_810E044(struct Sprite *sprite);
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//poison.c
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extern const union AffineAnimCmd *const gUnknown_085961A0[];
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// smokescreen.c
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// smokescreen.c
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u8 sub_807521C(s16 x, s16 y, u8 a3);
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u8 sub_807521C(s16 x, s16 y, u8 a3);
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22
src/ghost.c
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src/ghost.c
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@ -109,6 +109,28 @@ const struct SpriteTemplate gEnergyBallSpriteTemplate =
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.callback = InitAnimShadowBall,
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.callback = InitAnimShadowBall,
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};
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};
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const struct SpriteTemplate gBattleAnimSpriteTemplate_LeafStorm =
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{
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.tileTag = ANIM_TAG_RAZOR_LEAF,
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.paletteTag = ANIM_TAG_RAZOR_LEAF,
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.oam = &gUnknown_08524934,
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.anims = gUnknown_085962D0,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810E044,
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};
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const struct SpriteTemplate gBattleAnimSpriteTemplate_LeafStorm2 =
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{
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.tileTag = ANIM_TAG_LEAF,
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.paletteTag = ANIM_TAG_LEAF,
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.oam = &gUnknown_085249CC,
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.anims = gUnknown_08592388,
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.images = NULL,
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.affineAnims = gUnknown_085961A0,
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.callback = sub_8100898,
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};
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const union AnimCmd gUnknown_08596D70[] =
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const union AnimCmd gUnknown_08596D70[] =
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{
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{
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ANIMCMD_FRAME(0, 2),
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ANIMCMD_FRAME(0, 2),
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