From 259e59bae0f278b22aaac7115da2ff56bd2c6567 Mon Sep 17 00:00:00 2001 From: Evan Date: Mon, 14 Dec 2020 12:27:48 -0700 Subject: [PATCH] fix early mummy activation on two-turn moves --- src/battle_util.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/battle_util.c b/src/battle_util.c index b929b7499d..9f1e0c8cb9 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -4357,6 +4357,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move case ABILITY_MUMMY: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && IsBattlerAlive(gBattlerAttacker) + && TARGET_TURN_DAMAGED && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)) { switch (gBattleMons[gBattlerAttacker].ability)