tidy up z move code
This commit is contained in:
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2bfc7ea9b1
commit
25abdeacc5
12 changed files with 2142 additions and 862 deletions
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@ -429,21 +429,21 @@ struct Illusion
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struct ZMoveData
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{
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/*0x00*/ u8 viable:1; // current move can become a z move
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u8 viewing:1; // if player is viewing the z move name instead of regular moves
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u8 active:1; // is z move being used this turn
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u8 zStatusActive:1;
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u8 healReplacement:1;
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u8 activeSplit:2; // active z move split
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u8 zUnused:1;
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/*0x01*/ u8 triggerSpriteId;
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/*0x02*/ u8 possibleZMoves[MAX_BATTLERS_COUNT];
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/*0x02*/ u16 chosenZMove; // z move of move cursor is on
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u8 effect;
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u8 used[MAX_BATTLERS_COUNT]; //one per bank for multi-battles
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u16 toBeUsed[MAX_BATTLERS_COUNT]; // z moves per battler to be used
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u16 baseMoves[MAX_BATTLERS_COUNT];
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u8 splits[MAX_BATTLERS_COUNT];
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u8 viable:1; // current move can become a z move
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u8 viewing:1; // if player is viewing the z move name instead of regular moves
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u8 active:1; // is z move being used this turn
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u8 zStatusActive:1;
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u8 healReplacement:1;
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u8 activeSplit:2; // active z move split
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u8 zUnused:1;
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u8 triggerSpriteId;
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u8 possibleZMoves[MAX_BATTLERS_COUNT];
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u16 chosenZMove; // z move of move cursor is on
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u8 effect;
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u8 used[MAX_BATTLERS_COUNT]; //one per bank for multi-battles
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u16 toBeUsed[MAX_BATTLERS_COUNT]; // z moves per battler to be used
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u16 baseMoves[MAX_BATTLERS_COUNT];
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u8 splits[MAX_BATTLERS_COUNT];
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};
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struct BattleStruct
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@ -745,7 +745,7 @@ extern u16 gBattle_WIN1V;
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extern u8 gDisplayedStringBattle[400];
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extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff3[30]; //to handle stupidly large z move names
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extern u32 gBattleTypeFlags;
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extern u8 gBattleTerrain;
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extern u32 gUnknown_02022FF4;
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@ -23,6 +23,5 @@ void RecordAbilityBattle(u8 battlerId, u16 abilityId);
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void ClearBattlerAbilityHistory(u8 battlerId);
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void RecordItemEffectBattle(u8 battlerId, u8 itemEffect);
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void ClearBattlerItemEffectHistory(u8 battlerId);
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bool32 HasMoveWithSplit(u32 battler, u32 split);
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#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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@ -1,7 +1,7 @@
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#ifndef GUARD_BATTLE_MESSAGE_H
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#define GUARD_BATTLE_MESSAGE_H
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#define TEXT_BUFF_ARRAY_COUNT 20 //expanded for z move names
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#define TEXT_BUFF_ARRAY_COUNT 16
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// for 0xFD
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#define B_TXT_BUFF1 0x0
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@ -464,47 +464,7 @@
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#define ITEM_MAGMA_EMBLEM 375
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#define ITEM_OLD_SEA_MAP 376
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#define ITEM_NORMALIUM_Z 568
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#define ITEM_FIGHTINIUM_Z 569
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#define ITEM_FLYINIUM_Z 570
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#define ITEM_POISONIUM_Z 571
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#define ITEM_GROUNDIUM_Z 572
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#define ITEM_ROCKIUM_Z 573
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#define ITEM_BUGINIUM_Z 574
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#define ITEM_GHOSTIUM_Z 575
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#define ITEM_STEELIUM_Z 576
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#define ITEM_FIRIUM_Z 577
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#define ITEM_WATERIUM_Z 578
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#define ITEM_GRASSIUM_Z 579
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#define ITEM_ELECTRIUM_Z 580
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#define ITEM_PSYCHIUM_Z 581
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#define ITEM_ICIUM_Z 582
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#define ITEM_DRAGONIUM_Z 583
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#define ITEM_DARKINIUM_Z 584
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#define ITEM_FAIRIUM_Z 585
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#define ITEM_ALORAICHIUM_Z 586
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#define ITEM_DECIDIUM_Z 587
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#define ITEM_EEVIUM_Z 588
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#define ITEM_INCINIUM_Z 589
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#define ITEM_KOMMONIUM_Z 590
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#define ITEM_LUNALIUM_Z 591
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#define ITEM_LYCANIUM_Z 592
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#define ITEM_MARSHADIUM_Z 593
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#define ITEM_MEWNIUM_Z 594
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#define ITEM_MIMIKIUM_Z 595
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#define ITEM_PIKANIUM_Z 596
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#define ITEM_PIKASHUNIUM_Z 597
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#define ITEM_PRIMARIUM_Z 598
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#define ITEM_SNORLIUM_Z 599
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#define ITEM_SOLGANIUM_Z 600
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#define ITEM_TAPUNIUM_Z 601
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#define ITEMS_COUNT 602
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#define ITEMS_COUNT 377
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#define ITEM_FIELD_ARROW ITEMS_COUNT
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#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY
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@ -87,7 +87,7 @@ SECTIONS {
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src/battle_bg.o(.text);
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src/battle_main.o(.text);
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src/battle_util.o(.text);
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src/battle_z_move.o(.text);
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src/battle_z_move.o(.text);
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src/battle_script_commands.o(.text);
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src/battle_util2.o(.text);
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src/battle_controller_player.o(.text);
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@ -475,7 +475,7 @@ SECTIONS {
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src/battle_bg.o(.rodata);
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src/battle_main.o(.rodata);
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src/battle_util.o(.rodata);
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src/battle_z_move.o(.rodata);
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src/battle_z_move.o(.rodata);
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src/battle_script_commands.o(.rodata);
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src/battle_controller_player.o(.rodata);
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src/battle_anim_smokescreen.o(.rodata);
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@ -2610,7 +2610,7 @@ static u16 *GetMovesArray(u32 battler)
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return gBattleResources->battleHistory->usedMoves[battler];
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}
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bool32 HasMoveWithSplit(u32 battler, u32 split)
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static bool32 HasMoveWithSplit(u32 battler, u32 split)
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{
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s32 i;
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u16 *moves = GetMovesArray(battler);
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@ -134,7 +134,7 @@ EWRAM_DATA u16 gBattle_WIN1V = 0;
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EWRAM_DATA u8 gDisplayedStringBattle[400] = {0};
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EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff3[30] = {0}; //expanded for stupidly long z move names
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EWRAM_DATA u32 gBattleTypeFlags = 0;
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EWRAM_DATA u8 gBattleTerrain = 0;
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EWRAM_DATA u32 gUnknown_02022FF4 = 0;
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@ -160,17 +160,8 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
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if (gBattleStruct->zmove.used[battlerId])
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return FALSE;
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// Gets mon data
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species = gBattleMons[battlerId].species;
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item = gBattleMons[battlerId].item;
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/*if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
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mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
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else
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mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
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species = GetMonData(mon, MON_DATA_SPECIES);
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item = GetMonData(mon, MON_DATA_HELD_ITEM);*/
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if (gBattleTypeFlags & (BATTLE_TYPE_SAFARI | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FRONTIER))
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return FALSE;
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File diff suppressed because it is too large
Load diff
545
src/data/items.h
545
src/data/items.h
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@ -4884,549 +4884,4 @@ const struct Item gItems[] =
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_NORMALIUM_Z] =
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{
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.name = _("Normalium Z"),
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.itemId = ITEM_NORMALIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_NORMAL
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},
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[ITEM_FIGHTINIUM_Z] =
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{
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.name = _("Fightinium Z"),
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.itemId = ITEM_FIGHTINIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_FIGHTING
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},
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[ITEM_FLYINIUM_Z] =
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{
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.name = _("Flyinium Z"),
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.itemId = ITEM_FLYINIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_FLYING
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},
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[ITEM_POISONIUM_Z] =
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{
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.name = _("Poisinium Z"),
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.itemId = ITEM_POISONIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_POISON
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},
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[ITEM_GROUNDIUM_Z] =
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{
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.name = _("Groundium Z"),
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.itemId = ITEM_GROUNDIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_GROUND
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},
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[ITEM_ROCKIUM_Z] =
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{
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.name = _("Rockium Z"),
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.itemId = ITEM_ROCKIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_ROCK
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},
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[ITEM_BUGINIUM_Z] =
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{
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.name = _("Buginium Z"),
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.itemId = ITEM_BUGINIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_BUG
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},
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[ITEM_GHOSTIUM_Z] =
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{
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.name = _("Ghostium Z"),
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.itemId = ITEM_GHOSTIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_GHOST
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},
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[ITEM_STEELIUM_Z] =
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{
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.name = _("Steelium Z"),
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.itemId = ITEM_STEELIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_STEEL
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},
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[ITEM_FIRIUM_Z] =
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{
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.name = _("Firium Z"),
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.itemId = ITEM_FIRIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_FIRE
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},
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[ITEM_WATERIUM_Z] =
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{
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.name = _("Waterium Z"),
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.itemId = ITEM_WATERIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_WATER
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},
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[ITEM_GRASSIUM_Z] =
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{
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.name = _("Grassium Z"),
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.itemId = ITEM_GRASSIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_GRASS
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},
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[ITEM_ELECTRIUM_Z] =
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{
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.name = _("Electrium Z"),
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.itemId = ITEM_ELECTRIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_ELECTRIC
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},
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[ITEM_PSYCHIUM_Z] =
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{
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.name = _("Psychium Z"),
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.itemId = ITEM_PSYCHIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_PSYCHIC
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},
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[ITEM_ICIUM_Z] =
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{
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.name = _("Icium Z"),
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.itemId = ITEM_ICIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_ICE
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},
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[ITEM_DRAGONIUM_Z] =
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{
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.name = _("Dragonium Z"),
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.itemId = ITEM_DRAGONIUM_Z,
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.price = 0,
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.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
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.holdEffectParam = 0,
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.description = sDummyDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = TYPE_DRAGON
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},
|
||||
[ITEM_DARKINIUM_Z] =
|
||||
{
|
||||
.name = _("Darkinium Z"),
|
||||
.itemId = ITEM_DARKINIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = TYPE_DARK
|
||||
},
|
||||
[ITEM_FAIRIUM_Z] =
|
||||
{
|
||||
.name = _("Fairium Z"),
|
||||
.itemId = ITEM_FAIRIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = TYPE_FAIRY
|
||||
},
|
||||
[ITEM_ALORAICHIUM_Z] =
|
||||
{
|
||||
.name = _("Aloraichium Z"),
|
||||
.itemId = ITEM_ALORAICHIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_DECIDIUM_Z] =
|
||||
{
|
||||
.name = _("Decidium Z"),
|
||||
.itemId = ITEM_DECIDIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_EEVIUM_Z] =
|
||||
{
|
||||
.name = _("Eevium Z"),
|
||||
.itemId = ITEM_EEVIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_INCINIUM_Z] =
|
||||
{
|
||||
.name = _("Incinium Z"),
|
||||
.itemId = ITEM_INCINIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_KOMMONIUM_Z] =
|
||||
{
|
||||
.name = _("Kommonium Z"),
|
||||
.itemId = ITEM_KOMMONIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_LUNALIUM_Z] =
|
||||
{
|
||||
.name = _("Lunalium Z"),
|
||||
.itemId = ITEM_LUNALIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_LYCANIUM_Z] =
|
||||
{
|
||||
.name = _("Lycanium Z"),
|
||||
.itemId = ITEM_LYCANIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_MARSHADIUM_Z] =
|
||||
{
|
||||
.name = _("Marshadium Z"),
|
||||
.itemId = ITEM_MARSHADIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_MEWNIUM_Z] =
|
||||
{
|
||||
.name = _("Mewnium Z"),
|
||||
.itemId = ITEM_MEWNIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_MIMIKIUM_Z] =
|
||||
{
|
||||
.name = _("Mimikium Z"),
|
||||
.itemId = ITEM_MIMIKIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_PIKANIUM_Z] =
|
||||
{
|
||||
.name = _("Pikanium Z"),
|
||||
.itemId = ITEM_PIKANIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_PIKASHUNIUM_Z] =
|
||||
{
|
||||
.name = _("Pikashunium Z"),
|
||||
.itemId = ITEM_PIKASHUNIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_PRIMARIUM_Z] =
|
||||
{
|
||||
.name = _("Primarium Z"),
|
||||
.itemId = ITEM_PRIMARIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_SNORLIUM_Z] =
|
||||
{
|
||||
.name = _("Snorlium Z"),
|
||||
.itemId = ITEM_SNORLIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_SOLGANIUM_Z] =
|
||||
{
|
||||
.name = _("Solganium Z"),
|
||||
.itemId = ITEM_SOLGANIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 // signature z move
|
||||
},
|
||||
[ITEM_TAPUNIUM_Z] =
|
||||
{
|
||||
.name = _("Tapunium Z"),
|
||||
.itemId = ITEM_TAPUNIUM_Z,
|
||||
.price = 0,
|
||||
.holdEffect = HOLD_EFFECT_Z_CRYSTAL,
|
||||
.holdEffectParam = 0,
|
||||
.description = sDummyDesc,
|
||||
.importance = 0,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.battleUsage = 0,
|
||||
.battleUseFunc = NULL,
|
||||
.secondaryId = 255 //signature z move
|
||||
},
|
||||
};
|
||||
|
|
|
@ -429,18 +429,16 @@ static const struct TrainerMonNoItemCustomMoves sParty_Felix[] = {
|
|||
}
|
||||
};
|
||||
|
||||
static const struct TrainerMonItemDefaultMoves sParty_Violet[] = {
|
||||
static const struct TrainerMonNoItemDefaultMoves sParty_Violet[] = {
|
||||
{
|
||||
.iv = 0,
|
||||
.lvl = 45,
|
||||
.lvl = 26,
|
||||
.species = SPECIES_ROSELIA,
|
||||
.heldItem = ITEM_GRASSIUM_Z,
|
||||
},
|
||||
{
|
||||
.iv = 0,
|
||||
.lvl = 40,
|
||||
.lvl = 26,
|
||||
.species = SPECIES_GLOOM,
|
||||
.heldItem = 0,
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -547,7 +547,7 @@ const struct Trainer gTrainers[] = {
|
|||
|
||||
[TRAINER_VIOLET] =
|
||||
{
|
||||
.partyFlags = F_TRAINER_PARTY_HELD_ITEM,
|
||||
.partyFlags = 0,
|
||||
.trainerClass = TRAINER_CLASS_AROMA_LADY,
|
||||
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
|
||||
.trainerPic = TRAINER_PIC_AROMA_LADY,
|
||||
|
@ -556,7 +556,7 @@ const struct Trainer gTrainers[] = {
|
|||
.doubleBattle = FALSE,
|
||||
.aiFlags = AI_SCRIPT_CHECK_BAD_MOVE,
|
||||
.partySize = ARRAY_COUNT(sParty_Violet),
|
||||
.party = {.ItemDefaultMoves = sParty_Violet},
|
||||
.party = {.NoItemDefaultMoves = sParty_Violet},
|
||||
},
|
||||
|
||||
[TRAINER_ROSE_2] =
|
||||
|
|
Loading…
Reference in a new issue