Fix wrong palette in palyer backsprite in recorded battle (#4875)

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DizzyEggg 2024-06-27 11:33:28 +02:00 committed by GitHub
parent cd5a862b95
commit 26ef19d6c0
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@ -517,7 +517,7 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(u32 battler)
else
trainerPicId = gSaveBlock2Ptr->playerGender + TRAINER_BACK_PIC_BRENDAN;
trainerPal = gTrainerSprites[trainerPicId].palette.data;
trainerPal = gTrainerBacksprites[trainerPicId].palette.data;
BtlController_HandleIntroTrainerBallThrow(battler, 0xD6F9, trainerPal, 24, Intro_TryShinyAnimShowHealthbox);
}