Updated AI debug hold effect name display.
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1 changed files with 12 additions and 8 deletions
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@ -1997,11 +1997,13 @@ static const u8 sText_HoldEffectSafetyGoggles[] = _("Safety Goggles");
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static const u8 sText_HoldEffectLuminousMoss[] = _("Luminous Moss");
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static const u8 sText_HoldEffectSnowball[] = _("Snowball");
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static const u8 sText_HoldEffectWeaknessPolicy[] = _("Weakness Policy");
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static const u8 sText_HoldEffectPrimalOrb[] = _("Primal Orb");
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static const u8 sText_HoldEffectProtectivePads[] = _("Protective Pads");
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static const u8 sText_HoldEffectTerrainExtender[] = _("Terrain Extender");
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static const u8 sText_HoldEffectSeeds[] = _("Seeds");
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static const u8 sText_HoldEffectAdrenalineOrb[] = _("Adrenaline Orb");
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static const u8 sText_HoldEffectMemory[] = _("Memory");
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static const u8 sText_HoldEffectZCrystal[] = _("Z-Crystal");
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static const u8 sText_HoldEffectPlate[] = _("Plate");
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static const u8 sText_HoldEffectUtilityUmbrella[] = _("Utility Umbrella");
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static const u8 sText_HoldEffectEjectPack[] = _("Eject Pack");
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@ -2039,7 +2041,7 @@ static const u8 *const sHoldEffectNames[] =
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[HOLD_EFFECT_EXP_SHARE] = sText_HoldEffectExpShare,
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[HOLD_EFFECT_QUICK_CLAW] = sText_HoldEffectQuickClaw,
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[HOLD_EFFECT_FRIENDSHIP_UP] = sText_HoldEffectFriendshipUp,
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//[HOLD_EFFECT_MENTAL_HERB] = sText_HoldEffectMentalHerb,
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[HOLD_EFFECT_MENTAL_HERB] = sText_HoldEffectMentalHerb,
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[HOLD_EFFECT_CHOICE_BAND] = sText_HoldEffectChoiceBand,
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[HOLD_EFFECT_FLINCH] = sText_HoldEffectFlinch,
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[HOLD_EFFECT_BUG_POWER] = sText_HoldEffectBugPower,
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@ -2112,12 +2114,13 @@ static const u8 *const sHoldEffectNames[] =
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[HOLD_EFFECT_RESIST_BERRY] = sText_HoldEffectResistBerry,
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[HOLD_EFFECT_POWER_ITEM] = sText_HoldEffectPowerItem,
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[HOLD_EFFECT_RESTORE_PCT_HP] = sText_HoldEffectRestorePctHp,
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//[HOLD_EFFECT_MICLE_BERRY] = sText_HoldEffectMicleBerry,
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//[HOLD_EFFECT_CUSTAP_BERRY] = sText_HoldEffectCustapBerry,
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//[HOLD_EFFECT_JABOCA_BERRY] = sText_HoldEffectJabocaBerry,
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//[HOLD_EFFECT_ROWAP_BERRY] = sText_HoldEffectRowapBerry,
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//[HOLD_EFFECT_KEE_BERRY] = sText_HoldEffectKeeBerry,
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//[HOLD_EFFECT_MARANGA_BERRY] = sText_HoldEffectMarangaBerry,
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[HOLD_EFFECT_MICLE_BERRY] = sText_HoldEffectMicleBerry,
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[HOLD_EFFECT_CUSTAP_BERRY] = sText_HoldEffectCustapBerry,
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[HOLD_EFFECT_JABOCA_BERRY] = sText_HoldEffectJabocaBerry,
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[HOLD_EFFECT_ROWAP_BERRY] = sText_HoldEffectRowapBerry,
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[HOLD_EFFECT_KEE_BERRY] = sText_HoldEffectKeeBerry,
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[HOLD_EFFECT_MARANGA_BERRY] = sText_HoldEffectMarangaBerry,
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[HOLD_EFFECT_PLATE] = sText_HoldEffectPlate,
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[HOLD_EFFECT_FLOAT_STONE] = sText_HoldEffectFloatStone,
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[HOLD_EFFECT_EVIOLITE] = sText_HoldEffectEviolite,
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[HOLD_EFFECT_ASSAULT_VEST] = sText_HoldEffectAssaultVest,
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@ -2137,12 +2140,13 @@ static const u8 *const sHoldEffectNames[] =
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[HOLD_EFFECT_LUMINOUS_MOSS] = sText_HoldEffectLuminousMoss,
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[HOLD_EFFECT_SNOWBALL] = sText_HoldEffectSnowball,
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[HOLD_EFFECT_WEAKNESS_POLICY] = sText_HoldEffectWeaknessPolicy,
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[HOLD_EFFECT_PRIMAL_ORB] = sText_HoldEffectPrimalOrb,
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[HOLD_EFFECT_PROTECTIVE_PADS] = sText_HoldEffectProtectivePads,
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[HOLD_EFFECT_TERRAIN_EXTENDER] = sText_HoldEffectTerrainExtender,
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[HOLD_EFFECT_SEEDS] = sText_HoldEffectSeeds,
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[HOLD_EFFECT_ADRENALINE_ORB] = sText_HoldEffectAdrenalineOrb,
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[HOLD_EFFECT_MEMORY] = sText_HoldEffectMemory,
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[HOLD_EFFECT_PLATE] = sText_HoldEffectPlate,
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[HOLD_EFFECT_Z_CRYSTAL] = sText_HoldEffectZCrystal,
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[HOLD_EFFECT_UTILITY_UMBRELLA] = sText_HoldEffectUtilityUmbrella,
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[HOLD_EFFECT_EJECT_PACK] = sText_HoldEffectEjectPack,
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[HOLD_EFFECT_ROOM_SERVICE] = sText_HoldEffectRoomService,
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