add battlerId arg to ShowZMoveTriggerSprite
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d363ed8152
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2b32bfcdc1
1 changed files with 4 additions and 4 deletions
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@ -50,7 +50,7 @@ static u16 GetSignatureZMove(u16 move, u16 species, u16 item);
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static u16 GetTypeBasedZMove(u16 move, u8 battler);
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static void ZMoveSelectionDisplayPpNumber(void);
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static void ZMoveSelectionDisplayPower(u16 move, u16 zMove);
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static void ShowZMoveTriggerSprite(void);
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static void ShowZMoveTriggerSprite(u8 battleId);
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static bool32 AreStatsMaxed(u8 battlerId, u8 n);
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static u8 GetZMoveScore(u8 battlerAtk, u8 battlerDef, u16 baseMove, u16 zMove);
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static void ZMoveSelectionDisplayMoveType(u16 zMove);
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@ -258,7 +258,7 @@ bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex)
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if (gBattleStruct->zmove.viable && !viableZMove)
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HideZMoveTriggerSprite(); // Was a viable z move, now is not -> slide out
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else if (!gBattleStruct->zmove.viable && viableZMove)
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ShowZMoveTriggerSprite(); // Was not a viable z move, now is -> slide back in
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ShowZMoveTriggerSprite(battlerId); // Was not a viable z move, now is -> slide back in
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}
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#define SINGLES_Z_TRIGGER_POS_X_OPTIMAL (29)
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@ -368,11 +368,11 @@ void HideZMoveTriggerSprite(void)
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gBattleStruct->zmove.viable = FALSE;
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}
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static void ShowZMoveTriggerSprite(void)
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static void ShowZMoveTriggerSprite(u8 battlerId)
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{
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struct Sprite *sprite = &gSprites[gBattleStruct->zmove.triggerSpriteId];
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gBattleStruct->zmove.viable = TRUE;
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CreateZMoveTriggerSprite(gActiveBattler, TRUE);
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CreateZMoveTriggerSprite(battlerId, TRUE);
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}
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void DestroyZMoveTriggerSprite(void)
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