Update battle_debug.c
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@ -1001,7 +1001,7 @@ static void Task_ShowAiParty(u8 taskId)
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aiMons = AI_PARTY->mons[GET_BATTLER_SIDE(data->aiBattlerId)];
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for (i = 0; i < AI_PARTY->count[GET_BATTLER_SIDE(data->aiBattlerId)]; i++)
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{
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u16 species = SPECIES_OLD_UNOWN_B; // Question mark
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u16 species = SPECIES_NONE; // Question mark
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if (aiMons[i].wasSentInBattle && aiMons[i].species)
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species = aiMons[i].species;
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data->spriteIds.aiPartyIcons[i] = CreateMonIcon(species, SpriteCallbackDummy, (i * 41) + 15, 7, 1, 0, FALSE);
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