diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h index 5dbbccf489..1cfb9cd4dc 100644 --- a/include/constants/battle_ai.h +++ b/include/constants/battle_ai.h @@ -56,7 +56,7 @@ #define AI_FLAG_STALL (1 << 13) // AI stalls battle and prefers secondary damage/trapping/etc. TODO not finished #define AI_FLAG_SCREENER (1 << 14) // AI prefers screening effects like reflect, mist, etc. TODO unfinished #define AI_FLAG_SMART_SWITCHING (1 << 15) // AI includes a lot more switching checks -#define AI_FLAG_ACE_POKEMON (1 << 16) // AI has Ace Pokemon. The last Pokemon in the party will not used until last remaining. +#define AI_FLAG_ACE_POKEMON (1 << 16) // AI has an Ace Pokemon. The last Pokemon in the party will not be used until it's the last one remaining. // 'other' ai logic flags #define AI_FLAG_ROAMING (1 << 29) diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index 7493be32b9..6f5de84c40 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -957,8 +957,8 @@ u8 GetMostSuitableMonToSwitchInto(void) || i == *(gBattleStruct->monToSwitchIntoId + battlerIn1) || i == *(gBattleStruct->monToSwitchIntoId + battlerIn2) || (GetMonAbility(&party[i]) == ABILITY_TRUANT && IsTruantMonVulnerable(gActiveBattler, opposingBattler)) // While not really invalid per say, not really wise to switch into this mon. - || (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON - && i == (CalculateEnemyPartyCount()-1))) //Save Ace Pokemon for last + || ((AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON) + && i == (CalculateEnemyPartyCount() - 1))) //Save Ace Pokemon for last invalidMons |= gBitTable[i]; else aliveCount++; diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 07cf95589f..5a307cfc9c 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -1699,9 +1699,9 @@ static void OpponentHandleChoosePokemon(void) if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0 && chosenMonId != gBattlerPartyIndexes[battler1] && chosenMonId != gBattlerPartyIndexes[battler2] - && (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON - && (!(chosenMonId == (CalculateEnemyPartyCount()-1)) - || CountAIAliveNonEggMonsExcept(PARTY_SIZE) == pokemonInBattle))) + && (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON) + || chosenMonId != CalculateEnemyPartyCount() - 1 + || CountAIAliveNonEggMonsExcept(PARTY_SIZE) == pokemonInBattle)) { break; }