diff --git a/test/battle/ability/clear_body.c b/test/battle/ability/clear_body.c index 2b25bbc23d..511cd2ab6f 100644 --- a/test/battle/ability/clear_body.c +++ b/test/battle/ability/clear_body.c @@ -45,7 +45,7 @@ SINGLE_BATTLE_TEST("Clear Body prevents stat stage reduction from moves") ASSUME(gMovesInfo[MOVE_CONFIDE].effect == EFFECT_SPECIAL_ATTACK_DOWN); ASSUME(gMovesInfo[MOVE_FAKE_TEARS].effect == EFFECT_SPECIAL_DEFENSE_DOWN_2); ASSUME(gMovesInfo[MOVE_SCARY_FACE].effect == EFFECT_SPEED_DOWN_2); - ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == EFFECT_EVASION_DOWN); + ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == (B_UPDATED_MOVE_DATA >= GEN_6 ? EFFECT_EVASION_DOWN_2 : EFFECT_EVASION_DOWN)); ASSUME(gMovesInfo[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN); PLAYER(SPECIES_WOBBUFFET) OPPONENT(SPECIES_BELDUM) { Ability(ABILITY_CLEAR_BODY); } @@ -129,7 +129,7 @@ SINGLE_BATTLE_TEST("Mold Breaker, Teravolt, and Turboblaze ignore Clear Body") ASSUME(gMovesInfo[MOVE_CONFIDE].effect == EFFECT_SPECIAL_ATTACK_DOWN); ASSUME(gMovesInfo[MOVE_FAKE_TEARS].effect == EFFECT_SPECIAL_DEFENSE_DOWN_2); ASSUME(gMovesInfo[MOVE_SCARY_FACE].effect == EFFECT_SPEED_DOWN_2); - ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == EFFECT_EVASION_DOWN); + ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == (B_UPDATED_MOVE_DATA >= GEN_6 ? EFFECT_EVASION_DOWN_2 : EFFECT_EVASION_DOWN)); ASSUME(gMovesInfo[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN); PLAYER(SPECIES_WOBBUFFET) { Ability(ability); } OPPONENT(SPECIES_BELDUM) { Ability(ABILITY_CLEAR_BODY); }