Merge branch 'romhack' into lighting
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commit
2ecddee1cc
1 changed files with 9 additions and 2 deletions
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@ -34,6 +34,7 @@
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#include "constants/items.h"
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#include "constants/items.h"
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#include "constants/map_types.h"
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#include "constants/map_types.h"
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#include "constants/mauville_old_man.h"
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#include "constants/mauville_old_man.h"
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#include "constants/rgb.h"
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#include "constants/species.h"
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#include "constants/species.h"
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#include "constants/trainer_types.h"
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#include "constants/trainer_types.h"
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#include "constants/union_room.h"
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#include "constants/union_room.h"
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@ -1489,7 +1490,13 @@ TrySpawnObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate,
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shiny = gObjectEvents[objectEventId].extra.mon.shiny;
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shiny = gObjectEvents[objectEventId].extra.mon.shiny;
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FollowerSetGraphics(&gObjectEvents[objectEventId], species, form, shiny, TRUE);
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FollowerSetGraphics(&gObjectEvents[objectEventId], species, form, shiny, TRUE);
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}
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}
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// Set runtime species based on VAR_TEMP_4, if template has a dynamic graphics ID
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} else if (objectEventTemplate->graphicsId >= OBJ_EVENT_GFX_VARS && VarGetObjectEventGraphicsId(objectEventTemplate->graphicsId - OBJ_EVENT_GFX_VARS) == OBJ_EVENT_GFX_OW_MON) {
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gObjectEvents[objectEventId].extra.asU16 = VarGet(VAR_TEMP_4);
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FollowerSetGraphics(&gObjectEvents[objectEventId],
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gObjectEvents[objectEventId].extra.mon.species,
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gObjectEvents[objectEventId].extra.mon.form,
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gObjectEvents[objectEventId].extra.mon.form, TRUE);
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}
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}
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return objectEventId;
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return objectEventId;
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@ -6477,7 +6484,7 @@ bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *objectEvent,
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static u8 LoadWhiteFlashPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite) {
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static u8 LoadWhiteFlashPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite) {
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u16 paletteData[16];
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u16 paletteData[16];
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struct SpritePalette dynamicPalette = {.tag = OBJ_EVENT_PAL_TAG_NONE-1, .data = paletteData}; // TODO: Use a proper palette tag here
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struct SpritePalette dynamicPalette = {.tag = OBJ_EVENT_PAL_TAG_NONE-1, .data = paletteData}; // TODO: Use a proper palette tag here
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CpuFill16(0xFFFF, &paletteData[1], 30);
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CpuFill16(RGB_WHITE, paletteData, 32);
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return UpdateSpritePalette(&dynamicPalette, sprite);
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return UpdateSpritePalette(&dynamicPalette, sprite);
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}
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}
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